Property | Type | Description | |
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anim | Animation | ||
arrowSelectors | GameObject[] | ||
camCreditsPosition | Vector3 | ||
levelNames | string[] | ||
levelSprites | Sprite[] | ||
loadingIndicatorSpinAmount | int | ||
mySprites | Sprite[] | ||
spinButtonIndicators | List |
||
submitLevelButtons | List |
Method | Description | |
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FindUnusedImage ( int start, int delta ) : int |
Finds the next unused images
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GetFirstUnusedImageInt ( ) : int | ||
GetNextUnusedImageInt ( int start ) : int |
Find the next unused ball image starting from start (inclusive).
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GetPreviousUnusedImageInt ( int start ) : int |
Find the previous unused ball image starting from start (inclusive).
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HandleCredits ( ) : void | ||
HandleSelectLevelUpdate ( ) : void | ||
HandleSelectMenuUpdate ( ) : void | ||
HandleSelectPlayerUpdate ( ) : void | ||
SetLoadingState ( bool loading ) : void | ||
Start ( ) : void | ||
Update ( ) : void | ||
backButton ( ) : void | ||
changeScene ( ) : void | ||
endMenu ( ) : void | ||
loadCredits ( ) : void | ||
showMenu ( int menuNum ) : void | ||
submitPlayers ( ) : void |
Method | Description | |
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ClearPrefs ( ) : void |
public FindUnusedImage ( int start, int delta ) : int | ||
start | int | Where to start (inclusive) |
delta | int | How much to change each iteration |
return | int |
public GetNextUnusedImageInt ( int start ) : int | ||
start | int | Where to begin checking for unused images (inclusive) |
return | int |
public GetPreviousUnusedImageInt ( int start ) : int | ||
start | int | Where to begin checking for unused images (inclusive) |
return | int |
public SetLoadingState ( bool loading ) : void | ||
loading | bool | |
return | void |