C# Class BaseUnit

Inheritance: MonoBehaviour
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Public Properties

Property Type Description
Cost int
DiscountCost int
DiscountEnvironment Environment,
Health int
MaxUnitStack int
TraversableEnvironments Environment[]

Private Properties

Property Type Description

Public Methods

Method Description
Awake ( ) : void
DamageUnit ( int damage, BaseUnit, Attacker ) : void
GetCost ( Environment, environment ) : int

Method Details

Awake() public method

public Awake ( ) : void
return void

DamageUnit() public abstract method

public abstract DamageUnit ( int damage, BaseUnit, Attacker ) : void
damage int
Attacker BaseUnit,
return void

GetCost() public method

public GetCost ( Environment, environment ) : int
environment Environment,
return int

Property Details

Cost public_oe property

public int Cost
return int

DiscountCost public_oe property

public int DiscountCost
return int

DiscountEnvironment public_oe property

public Environment, DiscountEnvironment
return Environment,

Health public_oe property

public int Health
return int

MaxUnitStack public_oe property

public int MaxUnitStack
return int

TraversableEnvironments public_oe property

public Environment[] TraversableEnvironments
return Environment[]