Property | Type | Description | |
---|---|---|---|
Active | bool | ||
Head | Transform | ||
Hips | Transform | ||
LeftElbow | Transform | ||
LeftFoot | Transform | ||
LeftHand | Transform | ||
LeftKnee | Transform | ||
LeftThigh | Transform | ||
LeftToes | Transform | ||
LeftUpperArm | Transform | ||
LeftWrist | Transform | ||
MirroredMovement | bool | ||
MoveRate | int | ||
MovesInSpace | bool | ||
Neck | Transform | ||
RightElbow | Transform | ||
RightFoot | Transform | ||
RightHand | Transform | ||
RightKnee | Transform | ||
RightThigh | Transform | ||
RightToes | Transform | ||
RightUpperArm | Transform | ||
RightWrist | Transform | ||
Root | Transform | ||
SmoothFactor | float | ||
Spine | Transform | ||
VerticalMovement | bool | ||
offsetNode | GameObject |
Method | Description | |
---|---|---|
GetInitialRotations ( ) : void | ||
MapBones ( ) : void | ||
MoveAvatar ( uint UserID ) : void | ||
RotateToCalibrationPose ( uint userId, bool needCalibration ) : void | ||
RotateToInitialPosition ( ) : void | ||
Start ( ) : void | ||
SuccessfulCalibration ( uint userId ) : void | ||
TransformBone ( uint userId, KinectWrapper, joint, int boneIndex, bool flip ) : void | ||
UpdateAvatar ( uint UserID, bool IsNearMode ) : void |
public RotateToCalibrationPose ( uint userId, bool needCalibration ) : void | ||
userId | uint | |
needCalibration | bool | |
return | void |
public SuccessfulCalibration ( uint userId ) : void | ||
userId | uint | |
return | void |
public TransformBone ( uint userId, KinectWrapper, joint, int boneIndex, bool flip ) : void | ||
userId | uint | |
joint | KinectWrapper, | |
boneIndex | int | |
flip | bool | |
return | void |
public UpdateAvatar ( uint UserID, bool IsNearMode ) : void | ||
UserID | uint | |
IsNearMode | bool | |
return | void |