C# Class AppCentral, VRDesignLab

Inheritance: MonoBehaviour
Mostrar archivo Open project: VRUX-CO/VRDesignLab Class Usage Examples

Public Properties

Property Type Description
buildForCardboard bool
cameraFadeScreenPrefab GameObject
cardboardCameraPrefab GameObject
forestPrefab GameObject
isMainScene bool
lookdownMenuPrefab GameObject
lookdownNotifierPrefab GameObject
mainScenePrefab GameObject
mountainPrefab GameObject
oculusCameraPrefab GameObject
reticlePrefab GameObject

Public Methods

Method Description
DisableHeadTracking ( bool disable ) : void
GetCameraObject ( ) : GameObject

Retrieve the main camera object.

HandleNavigation ( string navigationID ) : void
Initialize ( ) : void
InstallLookdownMenu ( ) : void
LoadLevel ( string levelName ) : void
MenuItems ( string category ) : string>>.List
MoveCamera ( Vector3 cameraPosition ) : void
NextLevel ( ) : void
RecenterHeadTracking ( ) : void
ResetCameraPositon ( ) : void

Resets the camera position.

ResetToHomeState ( ) : void
ShowCrosshairIfHidden ( bool start ) : void
ShowEnvironment ( EnvironmentEnum env ) : void
ShowLookdownNotifier ( ) : void
ShowReticleOnClick ( bool showOnClick ) : void
Update ( ) : void
UserClicked ( ) : bool

Method Details

DisableHeadTracking() public method

public DisableHeadTracking ( bool disable ) : void
disable bool
return void

GetCameraObject() public method

Retrieve the main camera object.
public GetCameraObject ( ) : GameObject
return GameObject

HandleNavigation() public method

public HandleNavigation ( string navigationID ) : void
navigationID string
return void

Initialize() public method

public Initialize ( ) : void
return void

InstallLookdownMenu() public method

public InstallLookdownMenu ( ) : void
return void

LoadLevel() public method

public LoadLevel ( string levelName ) : void
levelName string
return void

MenuItems() public method

public MenuItems ( string category ) : string>>.List
category string
return string>>.List

MoveCamera() public method

public MoveCamera ( Vector3 cameraPosition ) : void
cameraPosition Vector3
return void

NextLevel() public method

public NextLevel ( ) : void
return void

RecenterHeadTracking() public method

public RecenterHeadTracking ( ) : void
return void

ResetCameraPositon() public method

Resets the camera position.
public ResetCameraPositon ( ) : void
return void

ResetToHomeState() public method

public ResetToHomeState ( ) : void
return void

ShowCrosshairIfHidden() public method

public ShowCrosshairIfHidden ( bool start ) : void
start bool
return void

ShowEnvironment() public method

public ShowEnvironment ( EnvironmentEnum env ) : void
env EnvironmentEnum
return void

ShowLookdownNotifier() public method

public ShowLookdownNotifier ( ) : void
return void

ShowReticleOnClick() public method

public ShowReticleOnClick ( bool showOnClick ) : void
showOnClick bool
return void

Update() public method

public Update ( ) : void
return void

UserClicked() public method

public UserClicked ( ) : bool
return bool

Property Details

buildForCardboard public_oe property

public bool buildForCardboard
return bool

cameraFadeScreenPrefab public_oe property

public GameObject cameraFadeScreenPrefab
return GameObject

cardboardCameraPrefab public_oe property

public GameObject cardboardCameraPrefab
return GameObject

forestPrefab public_oe property

public GameObject forestPrefab
return GameObject

isMainScene public_oe property

public bool isMainScene
return bool

lookdownMenuPrefab public_oe property

public GameObject lookdownMenuPrefab
return GameObject

lookdownNotifierPrefab public_oe property

public GameObject lookdownNotifierPrefab
return GameObject

mainScenePrefab public_oe property

public GameObject mainScenePrefab
return GameObject

mountainPrefab public_oe property

public GameObject mountainPrefab
return GameObject

oculusCameraPrefab public_oe property

public GameObject oculusCameraPrefab
return GameObject

reticlePrefab public_oe property

public GameObject reticlePrefab
return GameObject