프로퍼티 | 타입 | 설명 | |
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buildForCardboard | bool | ||
cameraFadeScreenPrefab | GameObject | ||
cardboardCameraPrefab | GameObject | ||
forestPrefab | GameObject | ||
isMainScene | bool | ||
lookdownMenuPrefab | GameObject | ||
lookdownNotifierPrefab | GameObject | ||
mainScenePrefab | GameObject | ||
mountainPrefab | GameObject | ||
oculusCameraPrefab | GameObject | ||
reticlePrefab | GameObject |
메소드 | 설명 | |
---|---|---|
DisableHeadTracking ( bool disable ) : void | ||
GetCameraObject ( ) : GameObject |
Retrieve the main camera object.
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HandleNavigation ( string navigationID ) : void | ||
Initialize ( ) : void | ||
InstallLookdownMenu ( ) : void | ||
LoadLevel ( string levelName ) : void | ||
MenuItems ( string category ) : string>>.List |
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MoveCamera ( Vector3 cameraPosition ) : void | ||
NextLevel ( ) : void | ||
RecenterHeadTracking ( ) : void | ||
ResetCameraPositon ( ) : void |
Resets the camera position.
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ResetToHomeState ( ) : void | ||
ShowCrosshairIfHidden ( bool start ) : void | ||
ShowEnvironment ( EnvironmentEnum env ) : void | ||
ShowLookdownNotifier ( ) : void | ||
ShowReticleOnClick ( bool showOnClick ) : void | ||
Update ( ) : void | ||
UserClicked ( ) : bool |
public DisableHeadTracking ( bool disable ) : void | ||
disable | bool | |
리턴 | void |
public HandleNavigation ( string navigationID ) : void | ||
navigationID | string | |
리턴 | void |
public MenuItems ( string category ) : string>>.List |
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category | string | |
리턴 | string>>.List |
public MoveCamera ( Vector3 cameraPosition ) : void | ||
cameraPosition | Vector3 | |
리턴 | void |
public ShowCrosshairIfHidden ( bool start ) : void | ||
start | bool | |
리턴 | void |
public ShowEnvironment ( EnvironmentEnum env ) : void | ||
env | EnvironmentEnum | |
리턴 | void |
public ShowReticleOnClick ( bool showOnClick ) : void | ||
showOnClick | bool | |
리턴 | void |