C# (CSharp) Pokemon3D.Rendering.Data Namespace

Classes

Name Description
GeometryData Holding geometry Data for Meshs in the RAM. Can be used for creating Mesh data independent from the source (file, generated from code, merged...).
GeometryDataMerge
Material Describing how to display a Mesh attached to a SceneNode.
Mesh Holding Geometry Data uploaded to the GPU.
Primitives