C# Class uP5.PWireframe

Inheritance: UnityEngine.MonoBehaviour
Datei anzeigen Open project: nryota/uProcessing

Public Properties

Property Type Description
capLevel float
depth float
isDraw1st bool
isDraw2nd bool
isDraw3rd bool
isFlat bool
isStroke bool
strokeColor UnityEngine.Color
strokeMaterial UnityEngine.Material
strokeWeight float

Public Methods

Method Description
Awake ( ) : void
DrawQuad ( Vector3 p1, Vector3 p2 ) : void
DrawWireframe ( ) : void
OnRenderObject ( ) : void
Start ( ) : void

Method Details

Awake() public method

public Awake ( ) : void
return void

DrawQuad() public method

public DrawQuad ( Vector3 p1, Vector3 p2 ) : void
p1 UnityEngine.Vector3
p2 UnityEngine.Vector3
return void

DrawWireframe() public method

public DrawWireframe ( ) : void
return void

OnRenderObject() public method

public OnRenderObject ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Property Details

capLevel public_oe property

public float capLevel
return float

depth public_oe property

public float depth
return float

isDraw1st public_oe property

public bool isDraw1st
return bool

isDraw2nd public_oe property

public bool isDraw2nd
return bool

isDraw3rd public_oe property

public bool isDraw3rd
return bool

isFlat public_oe property

public bool isFlat
return bool

isStroke public_oe property

public bool isStroke
return bool

strokeColor public_oe property

public Color,UnityEngine strokeColor
return UnityEngine.Color

strokeMaterial public_oe property

public Material,UnityEngine strokeMaterial
return UnityEngine.Material

strokeWeight public_oe property

public float strokeWeight
return float