C# Class fCraft.Forester.ForesterArgs

Datei anzeigen Open project: henon/manic_digger

Public Properties

Property Type Description
BRANCHDENSITY float
FOLIAGE bool
FOLIAGEDENSITY float
HEIGHT int
HEIGHTVARIATION int
MAPHEIGHTLIMIT bool
OPERATION System.Operation
PLANTON int
ROOTBUTTRESSES bool
ROOTS RootMode
SHAPE TreeShape
TREECOUNT int
TRUNKHEIGHT float
TRUNKTHICKNESS float
WOOD bool
inMap IMapStorage
outMap IMapStorage
rand System.Random

Public Methods

Method Description
Validate ( ) : void

Method Details

Validate() public method

public Validate ( ) : void
return void

Property Details

BRANCHDENSITY public_oe property

public float BRANCHDENSITY
return float

FOLIAGE public_oe property

public bool FOLIAGE
return bool

FOLIAGEDENSITY public_oe property

public float FOLIAGEDENSITY
return float

HEIGHT public_oe property

public int HEIGHT
return int

HEIGHTVARIATION public_oe property

public int HEIGHTVARIATION
return int

MAPHEIGHTLIMIT public_oe property

public bool MAPHEIGHTLIMIT
return bool

OPERATION public_oe property

public Operation,System OPERATION
return System.Operation

PLANTON public_oe property

public int PLANTON
return int

ROOTBUTTRESSES public_oe property

public bool ROOTBUTTRESSES
return bool

ROOTS public_oe property

public RootMode ROOTS
return RootMode

SHAPE public_oe property

public TreeShape SHAPE
return TreeShape

TREECOUNT public_oe property

public int TREECOUNT
return int

TRUNKHEIGHT public_oe property

public float TRUNKHEIGHT
return float

TRUNKTHICKNESS public_oe property

public float TRUNKTHICKNESS
return float

WOOD public_oe property

public bool WOOD
return bool

inMap public_oe property

public IMapStorage inMap
return IMapStorage

outMap public_oe property

public IMapStorage outMap
return IMapStorage

rand public_oe property

public Random,System rand
return System.Random