C# Class dotBunny.Unity.BuildSystem.Utilities

Datei anzeigen Open project: dotBunny/uBuild

Public Methods

Method Description
AskToIncrememnt ( ) : void
CombinePath ( ) : string
CommandLine ( string command, string arguements, string workingDirectory, bool showWindow ) : string
DirectoryCopy ( string sourceDirName, string destDirName, bool copySubDirs ) : void
ForceEndsWith ( string source, string end ) : string
GetAbsolutePath ( string relativePath ) : string
GetBaseFolder ( string path ) : string
GetPlatformTag ( BuildTarget target ) : string
GetProjectName ( ) : string
GetScenePaths ( ) : string[]
IncrementBuild ( ) : void
MakeRelativePath ( string filePath, string relativeTo ) : string
RemoveAllFilesRecursive ( string directory, string searchPattern ) : void
TimestampBuild ( ) : void

Method Details

AskToIncrememnt() public static method

public static AskToIncrememnt ( ) : void
return void

CombinePath() public static method

public static CombinePath ( ) : string
return string

CommandLine() public static method

public static CommandLine ( string command, string arguements, string workingDirectory, bool showWindow ) : string
command string
arguements string
workingDirectory string
showWindow bool
return string

DirectoryCopy() public static method

public static DirectoryCopy ( string sourceDirName, string destDirName, bool copySubDirs ) : void
sourceDirName string
destDirName string
copySubDirs bool
return void

ForceEndsWith() public static method

public static ForceEndsWith ( string source, string end ) : string
source string
end string
return string

GetAbsolutePath() public static method

public static GetAbsolutePath ( string relativePath ) : string
relativePath string
return string

GetBaseFolder() public static method

public static GetBaseFolder ( string path ) : string
path string
return string

GetPlatformTag() public static method

public static GetPlatformTag ( BuildTarget target ) : string
target BuildTarget
return string

GetProjectName() public static method

public static GetProjectName ( ) : string
return string

GetScenePaths() public static method

public static GetScenePaths ( ) : string[]
return string[]

IncrementBuild() public static method

public static IncrementBuild ( ) : void
return void

MakeRelativePath() public static method

public static MakeRelativePath ( string filePath, string relativeTo ) : string
filePath string
relativeTo string
return string

RemoveAllFilesRecursive() public static method

public static RemoveAllFilesRecursive ( string directory, string searchPattern ) : void
directory string
searchPattern string
return void

TimestampBuild() public static method

public static TimestampBuild ( ) : void
return void