C# Class ZombieAPI.RemoteObject

Represents a game object in the memory Provides several helper functions.
Datei anzeigen Open project: jariz/jZm

Protected Properties

Property Type Description
BaseOffset int
Mem RemoteMemory
Offset int
Position int

Protected Methods

Method Description
Move ( int amount ) : void

Add xxx bytes to the current position

aInt ( ) : int

Move 4 bytes

aLong ( ) : int

Move 8 bytes

aShort ( ) : int

Move 2 bytes

aString ( ) : int
aVec ( int type ) : int

Move 4 * VecType bytes

imove ( int z ) : int

Method Details

Move() protected method

Add xxx bytes to the current position
protected Move ( int amount ) : void
amount int The amount of bytes to skip
return void

aInt() protected method

Move 4 bytes
protected aInt ( ) : int
return int

aLong() protected method

Move 8 bytes
protected aLong ( ) : int
return int

aShort() protected method

Move 2 bytes
protected aShort ( ) : int
return int

aString() protected method

protected aString ( ) : int
return int

aVec() protected method

Move 4 * VecType bytes
protected aVec ( int type ) : int
type int Vector type (2, 3, 4)
return int

imove() protected method

protected imove ( int z ) : int
z int
return int

Property Details

BaseOffset protected_oe property

The current offset from the beginning
protected int BaseOffset
return int

Mem protected_oe property

The associated RemoteMemory object
protected RemoteMemory,ZombieAPI Mem
return RemoteMemory

Offset protected_oe property

The current offset from the start of the object
protected int Offset
return int

Position protected_oe property

Current offset of the reader.
protected int Position
return int