C# Class ZombieAPI.RemoteObject

Represents a game object in the memory Provides several helper functions.
Show file Open project: jariz/jZm

Protected Properties

Property Type Description
BaseOffset int
Mem RemoteMemory
Offset int
Position int

Protected Methods

Method Description
Move ( int amount ) : void

Add xxx bytes to the current position

aInt ( ) : int

Move 4 bytes

aLong ( ) : int

Move 8 bytes

aShort ( ) : int

Move 2 bytes

aString ( ) : int
aVec ( int type ) : int

Move 4 * VecType bytes

imove ( int z ) : int

Method Details

Move() protected method

Add xxx bytes to the current position
protected Move ( int amount ) : void
amount int The amount of bytes to skip
return void

aInt() protected method

Move 4 bytes
protected aInt ( ) : int
return int

aLong() protected method

Move 8 bytes
protected aLong ( ) : int
return int

aShort() protected method

Move 2 bytes
protected aShort ( ) : int
return int

aString() protected method

protected aString ( ) : int
return int

aVec() protected method

Move 4 * VecType bytes
protected aVec ( int type ) : int
type int Vector type (2, 3, 4)
return int

imove() protected method

protected imove ( int z ) : int
z int
return int

Property Details

BaseOffset protected property

The current offset from the beginning
protected int BaseOffset
return int

Mem protected property

The associated RemoteMemory object
protected RemoteMemory,ZombieAPI Mem
return RemoteMemory

Offset protected property

The current offset from the start of the object
protected int Offset
return int

Position protected property

Current offset of the reader.
protected int Position
return int