Method | Description | |
---|---|---|
AddCeiling ( int layer ) : void | ||
AddDynamics ( Entity obj ) : void | ||
AddFloor ( int layer ) : void | ||
Draw ( |
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DrawEntities ( |
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GetEntityAt ( Vector2 pixel ) : Entity | ||
Initialize ( ) : void | ||
IsPixelAccessible ( Vector2 pixel ) : bool | ||
IsPlayerAt ( Vector2 pixel ) : bool | ||
Level ( Microsoft.Xna.Framework.Game game ) : System | ||
LoadContent ( ) : void | ||
Update ( |
public Draw ( |
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gameTime | ||
layer | int | |
return | void |
public DrawEntities ( |
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gameTime | ||
return | void |
public GetEntityAt ( Vector2 pixel ) : Entity | ||
pixel | Vector2 | |
return | Entity |
public IsPixelAccessible ( Vector2 pixel ) : bool | ||
pixel | Vector2 | |
return | bool |
public Level ( Microsoft.Xna.Framework.Game game ) : System | ||
game | Microsoft.Xna.Framework.Game | |
return | System |
public Update ( |
||
gameTime | ||
return | void |