C# Class UnityEngine.UI.Extensions.NicerOutline

Inheritance: BaseMeshEffect
Datei anzeigen Open project: renketsu0/oculus_data_vis Class Usage Examples

Public Methods

Method Description
ModifyMesh ( Mesh mesh ) : void

Protected Methods

Method Description
ApplyShadow ( List verts, Color32 color, int start, int end, float x, float y ) : void
ApplyShadowZeroAlloc ( List verts, Color32 color, int start, int end, float x, float y ) : void
OnValidate ( ) : void

Method Details

ApplyShadow() protected method

protected ApplyShadow ( List verts, Color32 color, int start, int end, float x, float y ) : void
verts List
color Color32
start int
end int
x float
y float
return void

ApplyShadowZeroAlloc() protected method

protected ApplyShadowZeroAlloc ( List verts, Color32 color, int start, int end, float x, float y ) : void
verts List
color Color32
start int
end int
x float
y float
return void

ModifyMesh() public method

public ModifyMesh ( Mesh mesh ) : void
mesh Mesh
return void

OnValidate() protected method

protected OnValidate ( ) : void
return void