C# Class UnityEditor.ObjectListAreaState

Datei anzeigen Open project: randomize/VimConfig Class Usage Examples

Public Properties

Property Type Description
m_CreateAssetUtility CreateAssetUtility
m_ExpandedInstanceIDs List
m_GridSize int
m_HadKeyboardFocusLastEvent bool
m_LastClickedInstanceID int
m_NewAssetIndexInList int
m_RenameOverlay RenameOverlay
m_ScrollPosition Vector2
m_SelectedInstanceIDs List

Public Methods

Method Description
OnAwake ( ) : void

Method Details

OnAwake() public method

public OnAwake ( ) : void
return void

Property Details

m_CreateAssetUtility public_oe property

public CreateAssetUtility,UnityEditor m_CreateAssetUtility
return CreateAssetUtility

m_ExpandedInstanceIDs public_oe property

public List m_ExpandedInstanceIDs
return List

m_GridSize public_oe property

public int m_GridSize
return int

m_HadKeyboardFocusLastEvent public_oe property

public bool m_HadKeyboardFocusLastEvent
return bool

m_LastClickedInstanceID public_oe property

public int m_LastClickedInstanceID
return int

m_NewAssetIndexInList public_oe property

public int m_NewAssetIndexInList
return int

m_RenameOverlay public_oe property

public RenameOverlay,UnityEditor m_RenameOverlay
return RenameOverlay

m_ScrollPosition public_oe property

public Vector2 m_ScrollPosition
return Vector2

m_SelectedInstanceIDs public_oe property

public List m_SelectedInstanceIDs
return List