C# Class UnityEditor.MaterialEditor.ForwardApplyMaterialModification

Datei anzeigen Open project: randomize/VimConfig Class Usage Examples

Public Methods

Method Description
DidModifyAnimationModeMaterialProperty ( MaterialProperty property, int changedMask, object previousValue ) : bool
ForwardApplyMaterialModification ( Renderer r, bool inIsMaterialEditable ) : System

Method Details

DidModifyAnimationModeMaterialProperty() public method

public DidModifyAnimationModeMaterialProperty ( MaterialProperty property, int changedMask, object previousValue ) : bool
property MaterialProperty
changedMask int
previousValue object
return bool

ForwardApplyMaterialModification() public method

public ForwardApplyMaterialModification ( Renderer r, bool inIsMaterialEditable ) : System
r UnityEngine.Renderer
inIsMaterialEditable bool
return System