Property | Type | Description | |
---|---|---|---|
m_Bones | AvatarSetupTool.BoneWrapper[] | ||
m_MasterMuscle | int[][] | ||
m_Muscles | int[][] |
Property | Type | Description | |
---|---|---|---|
GetPreviewRect | |||
GetSettingsRect | |||
GetSettingsRect | |||
HeaderGUI | void | ||
Initialize | void | ||
InitializeProperties | void | ||
PreviewSlider | float | ||
ResetValuesFromProperties | void |
Method | Description | |
---|---|---|
DrawMuscleHandle ( |
||
Enable ( UnityEditor.AvatarEditor inspector ) : void | ||
OnInspectorGUI ( ) : void | ||
OnSceneGUI ( ) : void |
Method | Description | |
---|---|---|
DisplayMuscleButtons ( ) : void | ||
MuscleGUI ( ) : void | ||
MuscleGroupGUI ( ) : void | ||
PropertiesGUI ( ) : void | ||
ResetMuscleToDefault ( ) : void | ||
ResetValues ( ) : void | ||
UpdateAvatarParameter ( HumanParameter parameterId, float value ) : void | ||
UpdateMuscle ( int muscleId, float min, float max ) : bool | ||
WritePose ( ) : void |
Method | Description | |
---|---|---|
GetPreviewRect ( |
||
GetSettingsRect ( ) : |
||
GetSettingsRect ( |
||
HeaderGUI ( string h1, string h2 ) : void | ||
Initialize ( ) : void | ||
InitializeProperties ( ) : void | ||
PreviewSlider ( |
||
ResetValuesFromProperties ( ) : void |
public DrawMuscleHandle ( |
||
t | ||
humanId | int | |
return | void |
public Enable ( UnityEditor.AvatarEditor inspector ) : void | ||
inspector | UnityEditor.AvatarEditor | |
return | void |
protected UpdateAvatarParameter ( HumanParameter parameterId, float value ) : void | ||
parameterId | HumanParameter | |
value | float | |
return | void |
protected UpdateMuscle ( int muscleId, float min, float max ) : bool | ||
muscleId | int | |
min | float | |
max | float | |
return | bool |
protected AvatarSetupTool.BoneWrapper[] m_Bones | ||
return | AvatarSetupTool.BoneWrapper[] |