C# Class UnityEditor.Animations.AnimatorTransition

Transitions define when and how the state machine switch from on state to another. AnimatorTransition always originate from a StateMachine or a StateMachine entry. They do not define timing parameters.

Inheritance: AnimatorTransitionBase
Datei anzeigen Open project: randomize/VimConfig Class Usage Examples

Public Methods

Method Description
AnimatorTransition ( ) : System

Private Methods

Method Description
Internal_Create ( AnimatorTransition mono ) : void

Method Details

AnimatorTransition() public method

public AnimatorTransition ( ) : System
return System