C# Class Unity.IL2CPP.Marshaling.ManagedMarshalValue

Datei anzeigen Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Public Methods

Method Description
GetNiceName ( ) : string
Load ( ) : string
LoadAddress ( ) : string
ManagedMarshalValue ( ManagedMarshalValue arrayValue, string indexVariableName ) : Mono.Cecil
ManagedMarshalValue ( string objectVariableName ) : Mono.Cecil
ManagedMarshalValue ( string objectVariableName, FieldReference field ) : Mono.Cecil
ManagedMarshalValue ( string objectVariableName, FieldReference field, string indexVariableName ) : Mono.Cecil
Store ( string value ) : string
ToString ( ) : string

Method Details

GetNiceName() public method

public GetNiceName ( ) : string
return string

Load() public method

public Load ( ) : string
return string

LoadAddress() public method

public LoadAddress ( ) : string
return string

ManagedMarshalValue() public method

public ManagedMarshalValue ( ManagedMarshalValue arrayValue, string indexVariableName ) : Mono.Cecil
arrayValue ManagedMarshalValue
indexVariableName string
return Mono.Cecil

ManagedMarshalValue() public method

public ManagedMarshalValue ( string objectVariableName ) : Mono.Cecil
objectVariableName string
return Mono.Cecil

ManagedMarshalValue() public method

public ManagedMarshalValue ( string objectVariableName, FieldReference field ) : Mono.Cecil
objectVariableName string
field Mono.Cecil.FieldReference
return Mono.Cecil

ManagedMarshalValue() public method

public ManagedMarshalValue ( string objectVariableName, FieldReference field, string indexVariableName ) : Mono.Cecil
objectVariableName string
field Mono.Cecil.FieldReference
indexVariableName string
return Mono.Cecil

Store() public method

public Store ( string value ) : string
value string
return string

ToString() public method

public ToString ( ) : string
return string