C# Class Terraria.Graphics.Effects.CustomSky

Inheritance: GameEffect
Datei anzeigen Open project: EmuDevs/EDTerraria

Public Methods

Method Description
Draw ( SpriteBatch spriteBatch, float minDepth, float maxDepth ) : void
GetCloudAlpha ( ) : float
IsActive ( ) : bool
OnTileColor ( Microsoft.Xna.Framework.Color inColor ) : Microsoft.Xna.Framework.Color
Reset ( ) : void
Update ( ) : void

Method Details

Draw() public abstract method

public abstract Draw ( SpriteBatch spriteBatch, float minDepth, float maxDepth ) : void
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
minDepth float
maxDepth float
return void

GetCloudAlpha() public method

public GetCloudAlpha ( ) : float
return float

IsActive() public abstract method

public abstract IsActive ( ) : bool
return bool

OnTileColor() public method

public OnTileColor ( Microsoft.Xna.Framework.Color inColor ) : Microsoft.Xna.Framework.Color
inColor Microsoft.Xna.Framework.Color
return Microsoft.Xna.Framework.Color

Reset() public abstract method

public abstract Reset ( ) : void
return void

Update() public abstract method

public abstract Update ( ) : void
return void