C# Class SFXUtility.Class.HeroSpell

Datei anzeigen Open project: Smokyfox/LeagueSharp

Public Properties

Property Type Description
Available bool
HeroName string
Range float
Slot SpellSlot

Public Methods

Method Description
CalculateDamage ( ) : double
CanUseSpell ( ) : bool
CanUseSpell ( Obj_AI_Minion target ) : bool
CastSpell ( Obj_AI_Minion target, bool packet = false ) : bool
HeroSpell ( string heroName, SpellSlot slot, float range ) : System
IsInRange ( Obj_AI_Minion target ) : bool

Method Details

CalculateDamage() public method

public CalculateDamage ( ) : double
return double

CanUseSpell() public method

public CanUseSpell ( ) : bool
return bool

CanUseSpell() public method

public CanUseSpell ( Obj_AI_Minion target ) : bool
target Obj_AI_Minion
return bool

CastSpell() public method

public CastSpell ( Obj_AI_Minion target, bool packet = false ) : bool
target Obj_AI_Minion
packet bool
return bool

HeroSpell() public method

public HeroSpell ( string heroName, SpellSlot slot, float range ) : System
heroName string
slot SpellSlot
range float
return System

IsInRange() public method

public IsInRange ( Obj_AI_Minion target ) : bool
target Obj_AI_Minion
return bool

Property Details

Available public_oe property

public bool Available
return bool

HeroName public_oe property

public string HeroName
return string

Range public_oe property

public float Range
return float

Slot public_oe property

public SpellSlot Slot
return SpellSlot