C# Class RootMotion.FinalIK.IKSolver.Bone

Inheritance: UnityEngine.Point
Datei anzeigen Open project: Alx666/ProjectPhoenix Class Usage Examples

Public Properties

Property Type Description
axis UnityEngine.Vector3
length float

Public Methods

Method Description
Bone ( ) : UnityEngine
Bone ( Transform transform ) : UnityEngine
Bone ( Transform transform, float weight ) : UnityEngine
GetSolverSwing ( Vector3 swingTarget, float weight = 1f ) : Quaternion
SetToSolverPosition ( ) : void
Swing ( Vector3 swingTarget, float weight = 1f ) : void

Method Details

Bone() public method

public Bone ( ) : UnityEngine
return UnityEngine

Bone() public method

public Bone ( Transform transform ) : UnityEngine
transform UnityEngine.Transform
return UnityEngine

Bone() public method

public Bone ( Transform transform, float weight ) : UnityEngine
transform UnityEngine.Transform
weight float
return UnityEngine

GetSolverSwing() public method

public GetSolverSwing ( Vector3 swingTarget, float weight = 1f ) : Quaternion
swingTarget UnityEngine.Vector3
weight float
return UnityEngine.Quaternion

SetToSolverPosition() public method

public SetToSolverPosition ( ) : void
return void

Swing() public method

public Swing ( Vector3 swingTarget, float weight = 1f ) : void
swingTarget UnityEngine.Vector3
weight float
return void

Property Details

axis public_oe property

Local axis to target/child bone.
public Vector3,UnityEngine axis
return UnityEngine.Vector3

length public_oe property

The length of the bone.
public float length
return float