C# Class Reign.Audio.Cocoa.SoundWAVInstance

Inheritance: System.Disposable, SoundInstanceI
Datei anzeigen Open project: reignstudios/ReignSDK

Public Methods

Method Description
Dispose ( ) : void
Pause ( ) : void
Play ( ) : void
Play ( float volume ) : void
SoundWAVInstance ( SoundWAV sound, bool looped ) : MonoMac.AudioToolbox
Stop ( ) : void
Update ( ) : void

Private Methods

Method Description
ExtAudioFileRead ( IntPtr inExtAudioFile, int &ioNumberFrames, AudioBufferList ioData ) : int
render1Channel16BitCallback ( object sender, AudioUnitEventArgs e ) : void
render1Channel8BitCallback ( object sender, AudioUnitEventArgs e ) : void
render2Channel16BitCallback ( object sender, AudioUnitEventArgs e ) : void
render2Channel8BitCallback ( object sender, AudioUnitEventArgs e ) : void
resume ( ) : void

Method Details

Dispose() public method

public Dispose ( ) : void
return void

Pause() public method

public Pause ( ) : void
return void

Play() public method

public Play ( ) : void
return void

Play() public method

public Play ( float volume ) : void
volume float
return void

SoundWAVInstance() public method

public SoundWAVInstance ( SoundWAV sound, bool looped ) : MonoMac.AudioToolbox
sound SoundWAV
looped bool
return MonoMac.AudioToolbox

Stop() public method

public Stop ( ) : void
return void

Update() public method

public Update ( ) : void
return void