Property | Type | Description | |
---|---|---|---|
CurrentLevel | Level | ||
ExitStatus | bool | ||
Font | |||
GamePaused | bool | ||
MainGame | |||
StartTime | System.DateTime | ||
SumTime | System.TimeSpan | ||
Time | System.DateTime | ||
content | Microsoft.Xna.Framework.Content.ContentManager | ||
rand | |||
spriteBatch | |||
tr |
Method | Description | |
---|---|---|
ExitGame ( ) : void | ||
Game1 ( ) : System | ||
GameOver ( ) : void | ||
StartGame ( ) : void | ||
ToTitle ( ) : void | ||
Win ( ) : void | ||
toSettings ( ) : void |
Method | Description | |
---|---|---|
Draw ( |
This is called when the game should draw itself.
|
|
Initialize ( ) : void |
Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
|
|
LoadContent ( ) : void |
LoadContent will be called once per game and is the place to load all of your content.
|
|
UnloadContent ( ) : void |
UnloadContent will be called once per game and is the place to unload all content.
|
|
Update ( |
Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
|
protected Draw ( |
||
gameTime | Provides a snapshot of timing values. | |
return | void |
protected Update ( |
||
gameTime | Provides a snapshot of timing values. | |
return | void |
public static SpriteFont,Microsoft.Xna.Framework.Graphics Font | ||
return |
public static WorldScreen,RecordRobot.Screens MainGame | ||
return |
public static DateTime,System StartTime | ||
return | System.DateTime |
public static ContentManager,Microsoft.Xna.Framework.Content content | ||
return | Microsoft.Xna.Framework.Content.ContentManager |
public static SpriteBatch,Microsoft.Xna.Framework.Graphics spriteBatch | ||
return |