Method | Description | |
---|---|---|
GetPropellantStability ( ) : double | ||
GetPropellantStatus ( Color &col ) : string | ||
Load ( |
||
Reset ( ) : void | ||
Save ( |
||
SetPropellantStability ( double newStab ) : void | ||
UllageSimulator ( ) : System | ||
UllageSimulator ( string partname ) : System | ||
Update ( UnityEngine.Vector3d localAcceleration, UnityEngine.Vector3d rotation, double deltaTime, double ventingAcc, double fuelRatio ) : void |
Method | Description | |
---|---|---|
SetStateString ( ) : void |
public GetPropellantStatus ( Color &col ) : string | ||
col | Color | |
return | string |
public SetPropellantStability ( double newStab ) : void | ||
newStab | double | |
return | void |
public UllageSimulator ( string partname ) : System | ||
partname | string | |
return | System |
public Update ( UnityEngine.Vector3d localAcceleration, UnityEngine.Vector3d rotation, double deltaTime, double ventingAcc, double fuelRatio ) : void | ||
localAcceleration | UnityEngine.Vector3d | |
rotation | UnityEngine.Vector3d | |
deltaTime | double | |
ventingAcc | double | |
fuelRatio | double | |
return | void |