Method | Description | |
---|---|---|
Deactivate ( ) : void | ||
Draw ( |
||
Enemy1 ( Microsoft.Xna.Framework.Graphics.Texture2D texture, int X, int Y, int W, int H, int Frames ) : System | ||
Generate ( int shipNumber ) : void | ||
Movement ( ) : void | ||
Update ( |
||
newGame ( ) : void |
Method | Description | |
---|---|---|
GetDrawX ( ) : int |
public Draw ( |
||
sb | ||
iLocation | int | |
return | void |
public Enemy1 ( Microsoft.Xna.Framework.Graphics.Texture2D texture, int X, int Y, int W, int H, int Frames ) : System | ||
texture | Microsoft.Xna.Framework.Graphics.Texture2D | |
X | int | |
Y | int | |
W | int | |
H | int | |
Frames | int | |
return | System |
public Update ( |
||
gametime | ||
iOffset | int | |
return | void |