C# Class PrefabEvolution.PEOverrideInternalEditor

Inheritance: UnityEditor.Editor
Datei anzeigen Open project: ferdbold/littleawfuljam2016

Public Properties

Property Type Description
_baseEditor UnityEditor.Editor

Public Methods

Method Description
DrawPreview ( Rect previewArea ) : void
GetInfoString ( ) : string
GetPreviewTitle ( ) : GUIContent
HasPreviewGUI ( ) : bool
OnInspectorGUI ( ) : void
OnInteractivePreviewGUI ( Rect r, GUIStyle background ) : void
OnPreviewGUI ( Rect r, GUIStyle background ) : void
OnPreviewSettings ( ) : void
OnSceneDrag ( SceneView sceneView ) : void
ReloadPreviewInstances ( ) : void
RenderStaticPreview ( string assetPath, Object subAssets, int width, int height ) : Texture2D
RequiresConstantRepaint ( ) : bool
UseDefaultMargins ( ) : bool

Protected Methods

Method Description
OnDisable ( ) : void
OnEnable ( ) : void
OnHeaderGUI ( ) : void
OnSceneGUI ( ) : void

Method Details

DrawPreview() public method

public DrawPreview ( Rect previewArea ) : void
previewArea UnityEngine.Rect
return void

GetInfoString() public method

public GetInfoString ( ) : string
return string

GetPreviewTitle() public method

public GetPreviewTitle ( ) : GUIContent
return UnityEngine.GUIContent

HasPreviewGUI() public method

public HasPreviewGUI ( ) : bool
return bool

OnDisable() protected method

protected OnDisable ( ) : void
return void

OnEnable() protected method

protected OnEnable ( ) : void
return void

OnHeaderGUI() protected method

protected OnHeaderGUI ( ) : void
return void

OnInspectorGUI() public method

public OnInspectorGUI ( ) : void
return void

OnInteractivePreviewGUI() public method

public OnInteractivePreviewGUI ( Rect r, GUIStyle background ) : void
r UnityEngine.Rect
background UnityEngine.GUIStyle
return void

OnPreviewGUI() public method

public OnPreviewGUI ( Rect r, GUIStyle background ) : void
r UnityEngine.Rect
background UnityEngine.GUIStyle
return void

OnPreviewSettings() public method

public OnPreviewSettings ( ) : void
return void

OnSceneDrag() public method

public OnSceneDrag ( SceneView sceneView ) : void
sceneView UnityEditor.SceneView
return void

OnSceneGUI() protected method

protected OnSceneGUI ( ) : void
return void

ReloadPreviewInstances() public method

public ReloadPreviewInstances ( ) : void
return void

RenderStaticPreview() public method

public RenderStaticPreview ( string assetPath, Object subAssets, int width, int height ) : Texture2D
assetPath string
subAssets Object
width int
height int
return UnityEngine.Texture2D

RequiresConstantRepaint() public method

public RequiresConstantRepaint ( ) : bool
return bool

UseDefaultMargins() public method

public UseDefaultMargins ( ) : bool
return bool

Property Details

_baseEditor public_oe property

public Editor,UnityEditor _baseEditor
return UnityEditor.Editor