C# Class OpenVIII.Battle.CharacterInstanceInformation

CharacterInstanceInformation should only be used for battle-exclusive data. Manipulating HP, GFs, junctions and other character-specific things should happen outside battle, because such information about characters is shared between almost all modules. This field contains information about the current status of battle rendering like animation frames/ rendering flags/ effects attached
Datei anzeigen Open project: Sebanisu/OpenVIII

Public Properties

Property Type Description
AnimationSystem OpenVIII.Battle.AnimationSystem
BIsHidden bool
CharacterId int
Data OpenVIII.Battle.CharacterData

Public Methods

Method Description
SetAnimationID ( int id ) : void

Method Details

SetAnimationID() public method

public SetAnimationID ( int id ) : void
id int
return void

Property Details

AnimationSystem public_oe property

public AnimationSystem,OpenVIII.Battle AnimationSystem
return OpenVIII.Battle.AnimationSystem

BIsHidden public_oe property

public bool BIsHidden
return bool

CharacterId public_oe property

public int CharacterId
return int

Data public_oe property

public CharacterData,OpenVIII.Battle Data
return OpenVIII.Battle.CharacterData