Method | Description | |
---|---|---|
ClearThis ( ) : void | ||
ClearThis ( |
||
FightKnightObject ( short x, short y, byte dir, uint _id, int nTime ) : System | ||
RefreshVisibleObject ( ) : void | ||
Run ( ) : bool | ||
Run ( byte dir, int ucMode ) : void | ||
SendInfo ( |
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Walk ( byte dir ) : void |
Method | Description | |
---|---|---|
ProcessAction_Move ( GameStruct act ) : void |
public ClearThis ( |
||
play | ||
return | void |
public FightKnightObject ( short x, short y, byte dir, uint _id, int nTime ) : System | ||
x | short | |
y | short | |
dir | byte | |
_id | uint | |
nTime | int | |
return | System |
protected ProcessAction_Move ( GameStruct act ) : void | ||
act | GameStruct | |
return | void |
public SendInfo ( |
||
play | ||
return | void |