Method | Description | |
---|---|---|
Load ( string url, System |
Method | Description | |
---|---|---|
DoDispose ( ) : void | ||
Init ( string url ) : void |
Method | Description | |
---|---|---|
EditorLoadSceneBugFix ( |
编辑器模式下,场景加载完毕,刷新所有material的shader确保显示正确, unity b.u.g
|
|
RefreshAllMaterialsShaders ( ) : void |
编辑器模式下,对全部GameObject刷新一下Material
|
|
Start ( ) : IEnumerator |
public static Load ( string url, System |
||
url | string | |
callback | System |
|
mode | LoaderMode | |
return |