C# Class GCXFormat.Scene.Node

Datei anzeigen Open project: Patapom/GodComplex

Public Properties

Property Type Description
m_Children Node[]
m_Local2Parent float4x4
m_Owner Scene
m_Parent Node
m_Tag object
m_Type TYPE

Public Methods

Method Description
Node ( Scene _Owner, FBX _Node ) : System
Node ( Scene _Owner, Node _Parent, BinaryReader _R ) : System
Node ( Scene _Owner, idTech5Map _Map ) : System
Save ( BinaryWriter _W ) : void

Protected Methods

Method Description
ConvTech5 ( float3 V ) : float3
LoadSpecialized ( BinaryReader _R ) : void
SaveSpecialized ( BinaryWriter _W ) : void

Method Details

ConvTech5() protected static method

protected static ConvTech5 ( float3 V ) : float3
V float3
return float3

LoadSpecialized() protected method

protected LoadSpecialized ( BinaryReader _R ) : void
_R System.IO.BinaryReader
return void

Node() public method

public Node ( Scene _Owner, FBX _Node ) : System
_Owner Scene
_Node FBX
return System

Node() public method

public Node ( Scene _Owner, Node _Parent, BinaryReader _R ) : System
_Owner Scene
_Parent Node
_R System.IO.BinaryReader
return System

Node() public method

public Node ( Scene _Owner, idTech5Map _Map ) : System
_Owner Scene
_Map idTech5Map
return System

Save() public method

public Save ( BinaryWriter _W ) : void
_W System.IO.BinaryWriter
return void

SaveSpecialized() protected method

protected SaveSpecialized ( BinaryWriter _W ) : void
_W System.IO.BinaryWriter
return void

Property Details

m_Children public_oe property

public Node[] m_Children
return Node[]

m_Local2Parent public_oe property

public float4x4 m_Local2Parent
return float4x4

m_Owner public_oe property

public Scene,GCXFormat m_Owner
return Scene

m_Parent public_oe property

public Node m_Parent
return Node

m_Tag public_oe property

public object m_Tag
return object

m_Type public_oe property

public TYPE m_Type
return TYPE