Method | Description | |
---|---|---|
ActionPacket ( byte type1, byte type2 ) : byte[] | ||
ActionPacket ( byte type1, byte type2, int skillid, int ownerid, int castingid, int target ) : byte[] | ||
ActionState ( byte b1, byte b2 ) : byte[] | ||
AgentServer ( ) : byte[] | ||
AlchemyCancel ( ) : byte[] | ||
AlchemyResponse ( bool isSuccess, System.Global sItem, byte type, byte totalblue ) : byte[] | ||
AlchemyStoneResponse ( bool isSuccess, System.Global sItem ) : byte[] | ||
Angle ( int id, ushort angle ) : byte[] | ||
Arrow ( short amount ) : byte[] | ||
AttackPetHGP ( |
||
AttackPetStats ( |
||
BalloonTicket ( int charid, int info ) : byte[] | ||
BuyItemFromMall ( byte type1, byte type2, byte type3, byte type4, byte type5, byte slot ) : byte[] | ||
CancelLeaveGame ( ) : byte[] | ||
ChangeItemQ ( byte tslot, int itemid ) : byte[] | ||
ChangePetSettings ( byte option, int petid, byte type, int settings ) : byte[] | ||
ChangeStatus ( int id, byte type, byte stand ) : byte[] | ||
CharacterListing ( string name ) : byte[] | ||
CharacterName ( byte errocode ) : byte[] | ||
ChatIndexPacket ( byte type, byte index ) : byte[] | ||
ChatPacket ( byte type, int id, string text, string name ) : byte[] | ||
CloseExhangeWindow ( ) : byte[] | ||
CloseNPC ( ) : byte[] | ||
Completeload ( ) : byte[] | ||
ConnectSuccess ( ) : byte[] | ||
CreateFormedParty ( |
||
DespawnFromInventory ( int id ) : byte[] | ||
DestroyItem ( ) : byte[] | ||
EffectUpdate ( int objectid, |
||
Effects2Dmg ( int id, int dmg ) : byte[] | ||
EndLeaveGame ( ) : byte[] | ||
EndPlayerLoad ( ) : byte[] | ||
EnterStall ( int CharacterID, |
||
ErrorArmorType ( int itemid ) : byte[] | ||
Exchange_Accept ( ) : byte[] | ||
Exchange_Accept2 ( ) : byte[] | ||
Exchange_Approve ( ) : byte[] | ||
Exchange_Cancel ( ) : byte[] | ||
Exchange_Finish ( ) : byte[] | ||
Exchange_Gold ( long gold ) : byte[] | ||
Exchange_ItemPacket ( int id, List |
||
Exchange_ItemSlot ( byte type, byte slot ) : byte[] | ||
FORTRESSNOTE ( ) : byte[] | ||
FriendData ( int target, byte type, string name, |
||
FriendDecline ( string name ) : byte[] | ||
FriendGroupManage ( string type, string groupname, short groupid, int targetid ) : byte[] | ||
FriendInviteTarget ( |
||
FriendRemovalTarget ( int target ) : byte[] | ||
GM_MAKEITEM ( byte type, byte Slot, int id, short plus, int durability, int itemid, int bluecount ) : byte[] | ||
GainElements ( byte slot, int itemid, short amount ) : byte[] | ||
GoldMessagePick ( int gold ) : byte[] | ||
GuildGoldUpdate ( long info, byte type ) : byte[] | ||
GuildKick ( int memberid ) : byte[] | ||
GuildLeave ( ) : byte[] | ||
GuildSetOnline ( |
||
GuildSetTitle ( int charid, string charname, string title ) : byte[] | ||
GuildSetTitle2 ( int guildid, int charid, string title ) : byte[] | ||
GuildStorageClose ( ) : byte[] | ||
GuildStorageData ( |
||
GuildStorageDataEnd ( ) : byte[] | ||
GuildStorageEnd ( ) : byte[] | ||
GuildStorageGold ( |
||
GuildStorageStart ( byte type ) : byte[] | ||
GuildUpdate ( |
||
GuildWarMsg ( byte type ) : byte[] | ||
Guild_Create ( |
||
Guild_ListPlayersInfo ( List |
||
HonorRank ( |
||
IconSend ( byte type, string icon ) : byte[] | ||
InfoUpdate ( byte type, int obje, byte bT ) : byte[] | ||
IngameMessages ( ushort opcode, ushort id ) : byte[] | ||
IngameMessages2 ( ushort opcode, ushort id ) : byte[] | ||
ItemExchange_Gold ( long gold ) : byte[] | ||
ItemUpdate_Quantity ( byte slot, short amount ) : byte[] | ||
JoinFormedRequest ( |
||
JoinMerchant ( int id, byte type ) : byte[] | ||
JoinResponseMessage ( short type ) : byte[] | ||
LeaveJob ( ) : byte[] | ||
LeaveStall ( ) : byte[] | ||
Load ( |
||
LoadGame_1 ( ) : byte[] | ||
LoadGame_2 ( ) : byte[] | ||
LoadGame_3 ( ) : byte[] | ||
LoadGame_4 ( ) : byte[] | ||
LoadGame_5 ( ) : byte[] | ||
LoadGame_6 ( ) : byte[] | ||
LoginScreen ( ) : byte[] | ||
MakeAlias ( string name, byte switchinfo ) : byte[] | ||
MakeAliasError ( string name, byte switchinfo ) : byte[] | ||
MasteryUpPacket ( int mastery, byte level ) : byte[] | ||
MoveItem ( byte type, byte fromSlot, byte toSlot, short quantity, long gold, string action ) : byte[] | ||
MoveItemBuy ( byte type, byte shopLine, byte itemLine, byte max, byte slot, short amount ) : byte[] | ||
MoveItemBuyGetBack ( byte slot, byte b_slot, short amount ) : byte[] | ||
MoveItemEnquipEffect ( int id, byte slot, int iid, byte plus ) : byte[] | ||
MoveItemError ( ) : byte[] | ||
MoveItemError ( byte action, byte type ) : byte[] | ||
MoveItemPet ( int itemid, byte f_slot, byte t_slot, pet_obj o, short info, string action ) : byte[] | ||
MoveItemSell ( byte type, byte slot, short amount, int id ) : byte[] | ||
MoveItemUnequipEffect ( int id, byte Slot, int iid ) : byte[] | ||
Movement ( DarkEmu_GameServer p ) : byte[] | ||
MovementOnPickup ( DarkEmu_GameServer p ) : byte[] | ||
ObjectDeSpawn ( int id ) : byte[] | ||
ObjectSpawn ( character c ) : byte[] | ||
ObjectSpawn ( obj o ) : byte[] | ||
ObjectSpawn ( pet_obj o ) : byte[] | ||
ObjectSpawn ( spez_obj so ) : byte[] | ||
ObjectSpawn ( world_item w ) : byte[] | ||
ObjectSpawnJob ( character c ) : byte[] | ||
OpenExhangeWindow ( byte type, int id ) : byte[] | ||
OpenExhangeWindow ( int id ) : byte[] | ||
OpenNPC ( byte type ) : byte[] | ||
OpenWarehouse ( long t ) : byte[] | ||
OpenWarehouse2 ( byte storageslots, player c ) : byte[] | ||
OpenWarehouse3 ( ) : byte[] | ||
PartyOwnerInformation ( int leaderid ) : byte[] | ||
PartyRequest ( byte Type, int id, byte type ) : byte[] | ||
Party_Data ( byte type, int id ) : byte[] | ||
Party_DataMember ( party p ) : byte[] | ||
Party_Member ( int memberid ) : byte[] | ||
PetSpawn ( int petid, byte type, pet_obj o ) : byte[] | ||
Pet_Information ( int id, int model, int hp, int charid, pet_obj o ) : byte[] | ||
Pet_Information_grab ( pet_obj o, byte slot ) : byte[] | ||
Pickup_Animation ( int id, byte infobyte ) : byte[] | ||
PkPlayer ( ) : byte[] | ||
PlayerAutoPot ( PacketReader Reader, PacketWriter Writer ) : void | ||
PlayerQuickBar ( PacketReader Reader, PacketWriter Writer ) : void | ||
PlayerStat ( character c ) : byte[] | ||
PlayerUnknowPack ( int id ) : byte[] | ||
Player_Emote ( int id, byte type ) : byte[] | ||
Player_HandleEffect ( int id, int itemid ) : byte[] | ||
Player_HandleUpdateSlot ( byte slot, ushort amount, int packet ) : byte[] | ||
Player_HandleUpdateSlotu ( byte slot, short givenitems ) : byte[] | ||
Player_LevelUpEffect ( int id ) : byte[] | ||
Player_UpToHorse ( int ownerID, bool type, int petID ) : byte[] | ||
Player_getExp ( int id, long exp, long sp, short level ) : byte[] | ||
PremiumTicketData ( int ticketid, int time ) : byte[] | ||
PrevJobInfo ( int character, byte type ) : byte[] | ||
PromoteOrDisband ( byte information ) : byte[] | ||
PvpInterupt ( int userid ) : byte[] | ||
PvpSystemData ( int userid, byte type ) : byte[] | ||
PvpSystemWait ( int userid ) : byte[] | ||
QuestionMark ( int ID, byte info ) : byte[] | ||
RankListsActivityHunter ( ) : byte[] | ||
RankListsActivityThief ( ) : byte[] | ||
RankListsActivityTrader ( ) : byte[] | ||
RankListsDonateHunter ( ) : byte[] | ||
RankListsDonateThief ( ) : byte[] | ||
RankListsDonateTrader ( ) : byte[] | ||
RepairItems ( byte slot, double durability ) : byte[] | ||
SafeState_SkillUse_Fail ( ) : byte[] | ||
ScreenSuccess ( byte type ) : byte[] | ||
SelectObject ( int id, int model, byte type, int hp ) : byte[] | ||
SendFriendList ( byte count, character c ) : byte[] | ||
SendFriendListstatic ( ) : byte[] | ||
SendGuildEnd ( ) : byte[] | ||
SendGuildInfo ( guild guildGlobal ) : byte[] | ||
SendGuildInfo2 ( character c ) : byte[] | ||
SendGuildStart ( ) : byte[] | ||
SendWebMall ( int Myid ) : byte[] | ||
SetSpeed ( int id, float speed1, float speed2 ) : byte[] | ||
Silk ( int normalsilk, int premsilk ) : byte[] | ||
SkillEndBuffPacket ( int overid ) : byte[] | ||
SkillIconPacket ( int ownerid, int skillid, int overid, bool eu ) : byte[] | ||
SkillPacket ( byte type, int castingid, int ownerid ) : byte[] | ||
SkillUpdate ( int skillid ) : byte[] | ||
SnowFlakeEvent ( ) : byte[] | ||
SpawnPortal ( obj o, character c, int itemid ) : byte[] | ||
StallBuyItem ( byte stallslot, short amount ) : byte[] | ||
StallBuyItem2 ( string charname, byte stallslot, List |
||
StallClose ( ) : byte[] | ||
StallCloseGlobal ( int charid ) : byte[] | ||
StallItemMain ( List |
||
StallItemPacket ( List |
||
StallModifyItem ( byte stallSlot, ulong price ) : byte[] | ||
StallName ( string stallname ) : byte[] | ||
StallNameGlobal ( int characterid, string stallname ) : byte[] | ||
StallOpen ( string stallname, int CharacterID, int StallModel ) : byte[] | ||
StallOpenGlobal ( string stallname, int CharacterID, int StallModel ) : byte[] | ||
StallOpened ( ) : byte[] | ||
StallPlayerUpdate ( int Characterid, int type ) : byte[] | ||
StallSetState ( byte state ) : byte[] | ||
StallWelcome ( string welcome ) : byte[] | ||
StartPlayerLoad ( ) : byte[] | ||
StartingLeaveGame ( byte time, byte type ) : byte[] | ||
StatePack ( int id, byte type1, byte type2, bool type3 ) : byte[] | ||
StoneCreation ( byte slot ) : byte[] | ||
StorageBox ( ) : byte[] | ||
StorageBoxLog ( ) : byte[] | ||
TeleportImage ( byte xsec, byte ysec ) : byte[] | ||
TeleportOtherStart ( ) : byte[] | ||
TeleportStart ( ) : byte[] | ||
TeleportStart2 ( ) : byte[] | ||
TestPacket ( ) : byte[] | ||
Testeffect ( int id ) : byte[] | ||
Testingpacket ( int uniqueid, int skillid, int targetid ) : byte[] | ||
Tickets ( int charid, int type, byte slot ) : byte[] | ||
Transform ( int Modelid, int ID ) : byte[] | ||
UnionInfo ( Systems c ) : byte[] | ||
Unique_Data ( byte type, int mobid, string name ) : byte[] | ||
UnknownPacket ( ) : byte[] | ||
Update2 ( byte slot ) : byte[] | ||
UpdateGold ( long gold ) : byte[] | ||
UpdateInt ( ) : byte[] | ||
UpdatePlace ( ) : byte[] | ||
UpdatePlayer ( int objectid, ushort packetcode, byte type, int prob ) : byte[] | ||
UpdateStr ( ) : byte[] | ||
Weather ( int type, int speed ) : byte[] | ||
guide ( byte info1, byte info2, byte info3 ) : byte[] |
public static ActionPacket ( byte type1, byte type2 ) : byte[] | ||
type1 | byte | |
type2 | byte | |
return | byte[] |
public static ActionPacket ( byte type1, byte type2, int skillid, int ownerid, int castingid, int target ) : byte[] | ||
type1 | byte | |
type2 | byte | |
skillid | int | |
ownerid | int | |
castingid | int | |
target | int | |
return | byte[] |
public static ActionState ( byte b1, byte b2 ) : byte[] | ||
b1 | byte | |
b2 | byte | |
return | byte[] |
public static AlchemyResponse ( bool isSuccess, System.Global sItem, byte type, byte totalblue ) : byte[] | ||
isSuccess | bool | |
sItem | System.Global | |
type | byte | |
totalblue | byte | |
return | byte[] |
public static AlchemyStoneResponse ( bool isSuccess, System.Global sItem ) : byte[] | ||
isSuccess | bool | |
sItem | System.Global | |
return | byte[] |
public static Angle ( int id, ushort angle ) : byte[] | ||
id | int | |
angle | ushort | |
return | byte[] |
public static Arrow ( short amount ) : byte[] | ||
amount | short | |
return | byte[] |
public static AttackPetHGP ( |
||
c | ||
return | byte[] |
public static AttackPetStats ( |
||
c | ||
slot | byte | |
return | byte[] |
public static BalloonTicket ( int charid, int info ) : byte[] | ||
charid | int | |
info | int | |
return | byte[] |
public static BuyItemFromMall ( byte type1, byte type2, byte type3, byte type4, byte type5, byte slot ) : byte[] | ||
type1 | byte | |
type2 | byte | |
type3 | byte | |
type4 | byte | |
type5 | byte | |
slot | byte | |
return | byte[] |
public static ChangeItemQ ( byte tslot, int itemid ) : byte[] | ||
tslot | byte | |
itemid | int | |
return | byte[] |
public static ChangePetSettings ( byte option, int petid, byte type, int settings ) : byte[] | ||
option | byte | |
petid | int | |
type | byte | |
settings | int | |
return | byte[] |
public static ChangeStatus ( int id, byte type, byte stand ) : byte[] | ||
id | int | |
type | byte | |
stand | byte | |
return | byte[] |
public static CharacterListing ( string name ) : byte[] | ||
name | string | |
return | byte[] |
public static CharacterName ( byte errocode ) : byte[] | ||
errocode | byte | |
return | byte[] |
public static ChatIndexPacket ( byte type, byte index ) : byte[] | ||
type | byte | |
index | byte | |
return | byte[] |
public static ChatPacket ( byte type, int id, string text, string name ) : byte[] | ||
type | byte | |
id | int | |
text | string | |
name | string | |
return | byte[] |
public static CloseExhangeWindow ( ) : byte[] | ||
return | byte[] |
public static CreateFormedParty ( |
||
pt | ||
return | byte[] |
public static DespawnFromInventory ( int id ) : byte[] | ||
id | int | |
return | byte[] |
public static EffectUpdate ( int objectid, |
||
objectid | int | |
effectid | ||
start | bool | |
return | byte[] |
public static Effects2Dmg ( int id, int dmg ) : byte[] | ||
id | int | |
dmg | int | |
return | byte[] |
public static EnterStall ( int CharacterID, |
||
CharacterID | int | |
stall | ||
return | byte[] |
public static ErrorArmorType ( int itemid ) : byte[] | ||
itemid | int | |
return | byte[] |
public static Exchange_Gold ( long gold ) : byte[] | ||
gold | long | |
return | byte[] |
public static Exchange_ItemPacket ( int id, List |
||
id | int | |
Exhange | List |
|
mine | bool | |
return | byte[] |
public static Exchange_ItemSlot ( byte type, byte slot ) : byte[] | ||
type | byte | |
slot | byte | |
return | byte[] |
public static FriendData ( int target, byte type, string name, |
||
target | int | |
type | byte | |
name | string | |
c | ||
state | bool | |
return | byte[] |
public static FriendDecline ( string name ) : byte[] | ||
name | string | |
return | byte[] |
public static FriendGroupManage ( string type, string groupname, short groupid, int targetid ) : byte[] | ||
type | string | |
groupname | string | |
groupid | short | |
targetid | int | |
return | byte[] |
public static FriendInviteTarget ( |
||
c | ||
return | byte[] |
public static FriendRemovalTarget ( int target ) : byte[] | ||
target | int | |
return | byte[] |
public static GM_MAKEITEM ( byte type, byte Slot, int id, short plus, int durability, int itemid, int bluecount ) : byte[] | ||
type | byte | |
Slot | byte | |
id | int | |
plus | short | |
durability | int | |
itemid | int | |
bluecount | int | |
return | byte[] |
public static GainElements ( byte slot, int itemid, short amount ) : byte[] | ||
slot | byte | |
itemid | int | |
amount | short | |
return | byte[] |
public static GoldMessagePick ( int gold ) : byte[] | ||
gold | int | |
return | byte[] |
public static GuildGoldUpdate ( long info, byte type ) : byte[] | ||
info | long | |
type | byte | |
return | byte[] |
public static GuildKick ( int memberid ) : byte[] | ||
memberid | int | |
return | byte[] |
public static GuildSetOnline ( |
||
c | ||
memberid | int | |
return | byte[] |
public static GuildSetTitle ( int charid, string charname, string title ) : byte[] | ||
charid | int | |
charname | string | |
title | string | |
return | byte[] |
public static GuildSetTitle2 ( int guildid, int charid, string title ) : byte[] | ||
guildid | int | |
charid | int | |
title | string | |
return | byte[] |
public static GuildStorageData ( |
||
c | ||
return | byte[] |
public static GuildStorageDataEnd ( ) : byte[] | ||
return | byte[] |
public static GuildStorageGold ( |
||
c | ||
return | byte[] |
public static GuildStorageStart ( byte type ) : byte[] | ||
type | byte | |
return | byte[] |
public static GuildUpdate ( |
||
c | ||
type | byte | |
memberid | int | |
permissions | int | |
donatedgp | int | |
return | byte[] |
public static GuildWarMsg ( byte type ) : byte[] | ||
type | byte | |
return | byte[] |
public static Guild_Create ( |
||
guildGlobal | ||
return | byte[] |
public static Guild_ListPlayersInfo ( List |
||
guildMembers | List |
|
Writer | PacketWriter | |
return | void |
public static HonorRank ( |
||
c | ||
return | byte[] |
public static IconSend ( byte type, string icon ) : byte[] | ||
type | byte | |
icon | string | |
return | byte[] |
public static InfoUpdate ( byte type, int obje, byte bT ) : byte[] | ||
type | byte | |
obje | int | |
bT | byte | |
return | byte[] |
public static IngameMessages ( ushort opcode, ushort id ) : byte[] | ||
opcode | ushort | |
id | ushort | |
return | byte[] |
public static IngameMessages2 ( ushort opcode, ushort id ) : byte[] | ||
opcode | ushort | |
id | ushort | |
return | byte[] |
public static ItemExchange_Gold ( long gold ) : byte[] | ||
gold | long | |
return | byte[] |
public static ItemUpdate_Quantity ( byte slot, short amount ) : byte[] | ||
slot | byte | |
amount | short | |
return | byte[] |
public static JoinFormedRequest ( |
||
requesting | ||
owner | ||
return | byte[] |
public static JoinMerchant ( int id, byte type ) : byte[] | ||
id | int | |
type | byte | |
return | byte[] |
public static JoinResponseMessage ( short type ) : byte[] | ||
type | short | |
return | byte[] |
public static MakeAlias ( string name, byte switchinfo ) : byte[] | ||
name | string | |
switchinfo | byte | |
return | byte[] |
public static MakeAliasError ( string name, byte switchinfo ) : byte[] | ||
name | string | |
switchinfo | byte | |
return | byte[] |
public static MasteryUpPacket ( int mastery, byte level ) : byte[] | ||
mastery | int | |
level | byte | |
return | byte[] |
public static MoveItem ( byte type, byte fromSlot, byte toSlot, short quantity, long gold, string action ) : byte[] | ||
type | byte | |
fromSlot | byte | |
toSlot | byte | |
quantity | short | |
gold | long | |
action | string | |
return | byte[] |
public static MoveItemBuy ( byte type, byte shopLine, byte itemLine, byte max, byte slot, short amount ) : byte[] | ||
type | byte | |
shopLine | byte | |
itemLine | byte | |
max | byte | |
slot | byte | |
amount | short | |
return | byte[] |
public static MoveItemBuyGetBack ( byte slot, byte b_slot, short amount ) : byte[] | ||
slot | byte | |
b_slot | byte | |
amount | short | |
return | byte[] |
public static MoveItemEnquipEffect ( int id, byte slot, int iid, byte plus ) : byte[] | ||
id | int | |
slot | byte | |
iid | int | |
plus | byte | |
return | byte[] |
public static MoveItemError ( byte action, byte type ) : byte[] | ||
action | byte | |
type | byte | |
return | byte[] |
public static MoveItemPet ( int itemid, byte f_slot, byte t_slot, pet_obj o, short info, string action ) : byte[] | ||
itemid | int | |
f_slot | byte | |
t_slot | byte | |
o | pet_obj | |
info | short | |
action | string | |
return | byte[] |
public static MoveItemSell ( byte type, byte slot, short amount, int id ) : byte[] | ||
type | byte | |
slot | byte | |
amount | short | |
id | int | |
return | byte[] |
public static MoveItemUnequipEffect ( int id, byte Slot, int iid ) : byte[] | ||
id | int | |
Slot | byte | |
iid | int | |
return | byte[] |
public static Movement ( DarkEmu_GameServer p ) : byte[] | ||
p | DarkEmu_GameServer | |
return | byte[] |
public static MovementOnPickup ( DarkEmu_GameServer p ) : byte[] | ||
p | DarkEmu_GameServer | |
return | byte[] |
public static ObjectDeSpawn ( int id ) : byte[] | ||
id | int | |
return | byte[] |
public static ObjectSpawn ( character c ) : byte[] | ||
c | character | |
return | byte[] |
public static ObjectSpawn ( pet_obj o ) : byte[] | ||
o | pet_obj | |
return | byte[] |
public static ObjectSpawn ( spez_obj so ) : byte[] | ||
so | spez_obj | |
return | byte[] |
public static ObjectSpawn ( world_item w ) : byte[] | ||
w | world_item | |
return | byte[] |
public static ObjectSpawnJob ( character c ) : byte[] | ||
c | character | |
return | byte[] |
public static OpenExhangeWindow ( byte type, int id ) : byte[] | ||
type | byte | |
id | int | |
return | byte[] |
public static OpenExhangeWindow ( int id ) : byte[] | ||
id | int | |
return | byte[] |
public static OpenWarehouse ( long t ) : byte[] | ||
t | long | |
return | byte[] |
public static OpenWarehouse2 ( byte storageslots, player c ) : byte[] | ||
storageslots | byte | |
c | player | |
return | byte[] |
public static PartyOwnerInformation ( int leaderid ) : byte[] | ||
leaderid | int | |
return | byte[] |
public static PartyRequest ( byte Type, int id, byte type ) : byte[] | ||
Type | byte | |
id | int | |
type | byte | |
return | byte[] |
public static Party_Data ( byte type, int id ) : byte[] | ||
type | byte | |
id | int | |
return | byte[] |
public static Party_DataMember ( party p ) : byte[] | ||
p | party | |
return | byte[] |
public static Party_Member ( int memberid ) : byte[] | ||
memberid | int | |
return | byte[] |
public static PetSpawn ( int petid, byte type, pet_obj o ) : byte[] | ||
petid | int | |
type | byte | |
o | pet_obj | |
return | byte[] |
public static Pet_Information ( int id, int model, int hp, int charid, pet_obj o ) : byte[] | ||
id | int | |
model | int | |
hp | int | |
charid | int | |
o | pet_obj | |
return | byte[] |
public static Pet_Information_grab ( pet_obj o, byte slot ) : byte[] | ||
o | pet_obj | |
slot | byte | |
return | byte[] |
public static Pickup_Animation ( int id, byte infobyte ) : byte[] | ||
id | int | |
infobyte | byte | |
return | byte[] |
public static PlayerAutoPot ( PacketReader Reader, PacketWriter Writer ) : void | ||
Reader | PacketReader | |
Writer | PacketWriter | |
return | void |
public static PlayerQuickBar ( PacketReader Reader, PacketWriter Writer ) : void | ||
Reader | PacketReader | |
Writer | PacketWriter | |
return | void |
public static PlayerStat ( character c ) : byte[] | ||
c | character | |
return | byte[] |
public static PlayerUnknowPack ( int id ) : byte[] | ||
id | int | |
return | byte[] |
public static Player_Emote ( int id, byte type ) : byte[] | ||
id | int | |
type | byte | |
return | byte[] |
public static Player_HandleEffect ( int id, int itemid ) : byte[] | ||
id | int | |
itemid | int | |
return | byte[] |
public static Player_HandleUpdateSlot ( byte slot, ushort amount, int packet ) : byte[] | ||
slot | byte | |
amount | ushort | |
packet | int | |
return | byte[] |
public static Player_HandleUpdateSlotu ( byte slot, short givenitems ) : byte[] | ||
slot | byte | |
givenitems | short | |
return | byte[] |
public static Player_LevelUpEffect ( int id ) : byte[] | ||
id | int | |
return | byte[] |
public static Player_UpToHorse ( int ownerID, bool type, int petID ) : byte[] | ||
ownerID | int | |
type | bool | |
petID | int | |
return | byte[] |
public static Player_getExp ( int id, long exp, long sp, short level ) : byte[] | ||
id | int | |
exp | long | |
sp | long | |
level | short | |
return | byte[] |
public static PremiumTicketData ( int ticketid, int time ) : byte[] | ||
ticketid | int | |
time | int | |
return | byte[] |
public static PrevJobInfo ( int character, byte type ) : byte[] | ||
character | int | |
type | byte | |
return | byte[] |
public static PromoteOrDisband ( byte information ) : byte[] | ||
information | byte | |
return | byte[] |
public static PvpInterupt ( int userid ) : byte[] | ||
userid | int | |
return | byte[] |
public static PvpSystemData ( int userid, byte type ) : byte[] | ||
userid | int | |
type | byte | |
return | byte[] |
public static PvpSystemWait ( int userid ) : byte[] | ||
userid | int | |
return | byte[] |
public static QuestionMark ( int ID, byte info ) : byte[] | ||
ID | int | |
info | byte | |
return | byte[] |
public static RankListsActivityHunter ( ) : byte[] | ||
return | byte[] |
public static RankListsActivityThief ( ) : byte[] | ||
return | byte[] |
public static RankListsActivityTrader ( ) : byte[] | ||
return | byte[] |
public static RankListsDonateHunter ( ) : byte[] | ||
return | byte[] |
public static RankListsDonateThief ( ) : byte[] | ||
return | byte[] |
public static RankListsDonateTrader ( ) : byte[] | ||
return | byte[] |
public static RepairItems ( byte slot, double durability ) : byte[] | ||
slot | byte | |
durability | double | |
return | byte[] |
public static SafeState_SkillUse_Fail ( ) : byte[] | ||
return | byte[] |
public static ScreenSuccess ( byte type ) : byte[] | ||
type | byte | |
return | byte[] |
public static SelectObject ( int id, int model, byte type, int hp ) : byte[] | ||
id | int | |
model | int | |
type | byte | |
hp | int | |
return | byte[] |
public static SendFriendList ( byte count, character c ) : byte[] | ||
count | byte | |
c | character | |
return | byte[] |
public static SendFriendListstatic ( ) : byte[] | ||
return | byte[] |
public static SendGuildInfo ( guild guildGlobal ) : byte[] | ||
guildGlobal | guild | |
return | byte[] |
public static SendGuildInfo2 ( character c ) : byte[] | ||
c | character | |
return | byte[] |
public static SendWebMall ( int Myid ) : byte[] | ||
Myid | int | |
return | byte[] |
public static SetSpeed ( int id, float speed1, float speed2 ) : byte[] | ||
id | int | |
speed1 | float | |
speed2 | float | |
return | byte[] |
public static Silk ( int normalsilk, int premsilk ) : byte[] | ||
normalsilk | int | |
premsilk | int | |
return | byte[] |
public static SkillEndBuffPacket ( int overid ) : byte[] | ||
overid | int | |
return | byte[] |
public static SkillIconPacket ( int ownerid, int skillid, int overid, bool eu ) : byte[] | ||
ownerid | int | |
skillid | int | |
overid | int | |
eu | bool | |
return | byte[] |
public static SkillPacket ( byte type, int castingid, int ownerid ) : byte[] | ||
type | byte | |
castingid | int | |
ownerid | int | |
return | byte[] |
public static SkillUpdate ( int skillid ) : byte[] | ||
skillid | int | |
return | byte[] |
public static SpawnPortal ( obj o, character c, int itemid ) : byte[] | ||
o | obj | |
c | character | |
itemid | int | |
return | byte[] |
public static StallBuyItem ( byte stallslot, short amount ) : byte[] | ||
stallslot | byte | |
amount | short | |
return | byte[] |
public static StallBuyItem2 ( string charname, byte stallslot, List |
||
charname | string | |
stallslot | byte | |
ItemList | List |
|
return | byte[] |
public static StallCloseGlobal ( int charid ) : byte[] | ||
charid | int | |
return | byte[] |
public static StallItemMain ( List |
||
ItemList | List |
|
return | byte[] |
public static StallItemPacket ( List |
||
ItemList | List |
|
Writer | PacketWriter | |
return | void |
public static StallModifyItem ( byte stallSlot, ulong price ) : byte[] | ||
stallSlot | byte | |
price | ulong | |
return | byte[] |
public static StallName ( string stallname ) : byte[] | ||
stallname | string | |
return | byte[] |
public static StallNameGlobal ( int characterid, string stallname ) : byte[] | ||
characterid | int | |
stallname | string | |
return | byte[] |
public static StallOpen ( string stallname, int CharacterID, int StallModel ) : byte[] | ||
stallname | string | |
CharacterID | int | |
StallModel | int | |
return | byte[] |
public static StallOpenGlobal ( string stallname, int CharacterID, int StallModel ) : byte[] | ||
stallname | string | |
CharacterID | int | |
StallModel | int | |
return | byte[] |
public static StallPlayerUpdate ( int Characterid, int type ) : byte[] | ||
Characterid | int | |
type | int | |
return | byte[] |
public static StallSetState ( byte state ) : byte[] | ||
state | byte | |
return | byte[] |
public static StallWelcome ( string welcome ) : byte[] | ||
welcome | string | |
return | byte[] |
public static StartingLeaveGame ( byte time, byte type ) : byte[] | ||
time | byte | |
type | byte | |
return | byte[] |
public static StatePack ( int id, byte type1, byte type2, bool type3 ) : byte[] | ||
id | int | |
type1 | byte | |
type2 | byte | |
type3 | bool | |
return | byte[] |
public static StoneCreation ( byte slot ) : byte[] | ||
slot | byte | |
return | byte[] |
public static TeleportImage ( byte xsec, byte ysec ) : byte[] | ||
xsec | byte | |
ysec | byte | |
return | byte[] |
public static TeleportOtherStart ( ) : byte[] | ||
return | byte[] |
public static Testingpacket ( int uniqueid, int skillid, int targetid ) : byte[] | ||
uniqueid | int | |
skillid | int | |
targetid | int | |
return | byte[] |
public static Tickets ( int charid, int type, byte slot ) : byte[] | ||
charid | int | |
type | int | |
slot | byte | |
return | byte[] |
public static Transform ( int Modelid, int ID ) : byte[] | ||
Modelid | int | |
ID | int | |
return | byte[] |
public static UnionInfo ( Systems c ) : byte[] | ||
c | Systems | |
return | byte[] |
public static Unique_Data ( byte type, int mobid, string name ) : byte[] | ||
type | byte | |
mobid | int | |
name | string | |
return | byte[] |
public static UpdateGold ( long gold ) : byte[] | ||
gold | long | |
return | byte[] |
public static UpdatePlayer ( int objectid, ushort packetcode, byte type, int prob ) : byte[] | ||
objectid | int | |
packetcode | ushort | |
type | byte | |
prob | int | |
return | byte[] |
public static Weather ( int type, int speed ) : byte[] | ||
type | int | |
speed | int | |
return | byte[] |
public static guide ( byte info1, byte info2, byte info3 ) : byte[] | ||
info1 | byte | |
info2 | byte | |
info3 | byte | |
return | byte[] |