C# Class DarkEmu_GameServer.Packet

Show file Open project: CarlosX/DarkEmu

Public Methods

Method Description
ActionPacket ( byte type1, byte type2 ) : byte[]
ActionPacket ( byte type1, byte type2, int skillid, int ownerid, int castingid, int target ) : byte[]
ActionState ( byte b1, byte b2 ) : byte[]
AgentServer ( ) : byte[]
AlchemyCancel ( ) : byte[]
AlchemyResponse ( bool isSuccess, System.Global sItem, byte type, byte totalblue ) : byte[]
AlchemyStoneResponse ( bool isSuccess, System.Global sItem ) : byte[]
Angle ( int id, ushort angle ) : byte[]
Arrow ( short amount ) : byte[]
AttackPetHGP ( pet_obj c ) : byte[]
AttackPetStats ( pet_obj c, byte slot ) : byte[]
BalloonTicket ( int charid, int info ) : byte[]
BuyItemFromMall ( byte type1, byte type2, byte type3, byte type4, byte type5, byte slot ) : byte[]
CancelLeaveGame ( ) : byte[]
ChangeItemQ ( byte tslot, int itemid ) : byte[]
ChangePetSettings ( byte option, int petid, byte type, int settings ) : byte[]
ChangeStatus ( int id, byte type, byte stand ) : byte[]
CharacterListing ( string name ) : byte[]
CharacterName ( byte errocode ) : byte[]
ChatIndexPacket ( byte type, byte index ) : byte[]
ChatPacket ( byte type, int id, string text, string name ) : byte[]
CloseExhangeWindow ( ) : byte[]
CloseNPC ( ) : byte[]
Completeload ( ) : byte[]
ConnectSuccess ( ) : byte[]
CreateFormedParty ( party pt ) : byte[]
DespawnFromInventory ( int id ) : byte[]
DestroyItem ( ) : byte[]
EffectUpdate ( int objectid, Effect effectid, bool start ) : byte[]
Effects2Dmg ( int id, int dmg ) : byte[]
EndLeaveGame ( ) : byte[]
EndPlayerLoad ( ) : byte[]
EnterStall ( int CharacterID, stall stall ) : byte[]
ErrorArmorType ( int itemid ) : byte[]
Exchange_Accept ( ) : byte[]
Exchange_Accept2 ( ) : byte[]
Exchange_Approve ( ) : byte[]
Exchange_Cancel ( ) : byte[]
Exchange_Finish ( ) : byte[]
Exchange_Gold ( long gold ) : byte[]
Exchange_ItemPacket ( int id, List Exhange, bool mine ) : byte[]
Exchange_ItemSlot ( byte type, byte slot ) : byte[]
FORTRESSNOTE ( ) : byte[]
FriendData ( int target, byte type, string name, character c, bool state ) : byte[]
FriendDecline ( string name ) : byte[]
FriendGroupManage ( string type, string groupname, short groupid, int targetid ) : byte[]
FriendInviteTarget ( character c ) : byte[]
FriendRemovalTarget ( int target ) : byte[]
GM_MAKEITEM ( byte type, byte Slot, int id, short plus, int durability, int itemid, int bluecount ) : byte[]
GainElements ( byte slot, int itemid, short amount ) : byte[]
GoldMessagePick ( int gold ) : byte[]
GuildGoldUpdate ( long info, byte type ) : byte[]
GuildKick ( int memberid ) : byte[]
GuildLeave ( ) : byte[]
GuildSetOnline ( guild c, int memberid ) : byte[]
GuildSetTitle ( int charid, string charname, string title ) : byte[]
GuildSetTitle2 ( int guildid, int charid, string title ) : byte[]
GuildStorageClose ( ) : byte[]
GuildStorageData ( character c ) : byte[]
GuildStorageDataEnd ( ) : byte[]
GuildStorageEnd ( ) : byte[]
GuildStorageGold ( character c ) : byte[]
GuildStorageStart ( byte type ) : byte[]
GuildUpdate ( character c, byte type, int memberid, int permissions, int donatedgp ) : byte[]
GuildWarMsg ( byte type ) : byte[]
Guild_Create ( guild guildGlobal ) : byte[]
Guild_ListPlayersInfo ( List guildMembers, PacketWriter Writer ) : void
HonorRank ( character c ) : byte[]
IconSend ( byte type, string icon ) : byte[]
InfoUpdate ( byte type, int obje, byte bT ) : byte[]
IngameMessages ( ushort opcode, ushort id ) : byte[]
IngameMessages2 ( ushort opcode, ushort id ) : byte[]
ItemExchange_Gold ( long gold ) : byte[]
ItemUpdate_Quantity ( byte slot, short amount ) : byte[]
JoinFormedRequest ( character requesting, character owner ) : byte[]
JoinMerchant ( int id, byte type ) : byte[]
JoinResponseMessage ( short type ) : byte[]
LeaveJob ( ) : byte[]
LeaveStall ( ) : byte[]
Load ( character c ) : byte[]
LoadGame_1 ( ) : byte[]
LoadGame_2 ( ) : byte[]
LoadGame_3 ( ) : byte[]
LoadGame_4 ( ) : byte[]
LoadGame_5 ( ) : byte[]
LoadGame_6 ( ) : byte[]
LoginScreen ( ) : byte[]
MakeAlias ( string name, byte switchinfo ) : byte[]
MakeAliasError ( string name, byte switchinfo ) : byte[]
MasteryUpPacket ( int mastery, byte level ) : byte[]
MoveItem ( byte type, byte fromSlot, byte toSlot, short quantity, long gold, string action ) : byte[]
MoveItemBuy ( byte type, byte shopLine, byte itemLine, byte max, byte slot, short amount ) : byte[]
MoveItemBuyGetBack ( byte slot, byte b_slot, short amount ) : byte[]
MoveItemEnquipEffect ( int id, byte slot, int iid, byte plus ) : byte[]
MoveItemError ( ) : byte[]
MoveItemError ( byte action, byte type ) : byte[]
MoveItemPet ( int itemid, byte f_slot, byte t_slot, pet_obj o, short info, string action ) : byte[]
MoveItemSell ( byte type, byte slot, short amount, int id ) : byte[]
MoveItemUnequipEffect ( int id, byte Slot, int iid ) : byte[]
Movement ( DarkEmu_GameServer p ) : byte[]
MovementOnPickup ( DarkEmu_GameServer p ) : byte[]
ObjectDeSpawn ( int id ) : byte[]
ObjectSpawn ( character c ) : byte[]
ObjectSpawn ( obj o ) : byte[]
ObjectSpawn ( pet_obj o ) : byte[]
ObjectSpawn ( spez_obj so ) : byte[]
ObjectSpawn ( world_item w ) : byte[]
ObjectSpawnJob ( character c ) : byte[]
OpenExhangeWindow ( byte type, int id ) : byte[]
OpenExhangeWindow ( int id ) : byte[]
OpenNPC ( byte type ) : byte[]
OpenWarehouse ( long t ) : byte[]
OpenWarehouse2 ( byte storageslots, player c ) : byte[]
OpenWarehouse3 ( ) : byte[]
PartyOwnerInformation ( int leaderid ) : byte[]
PartyRequest ( byte Type, int id, byte type ) : byte[]
Party_Data ( byte type, int id ) : byte[]
Party_DataMember ( party p ) : byte[]
Party_Member ( int memberid ) : byte[]
PetSpawn ( int petid, byte type, pet_obj o ) : byte[]
Pet_Information ( int id, int model, int hp, int charid, pet_obj o ) : byte[]
Pet_Information_grab ( pet_obj o, byte slot ) : byte[]
Pickup_Animation ( int id, byte infobyte ) : byte[]
PkPlayer ( ) : byte[]
PlayerAutoPot ( PacketReader Reader, PacketWriter Writer ) : void
PlayerQuickBar ( PacketReader Reader, PacketWriter Writer ) : void
PlayerStat ( character c ) : byte[]
PlayerUnknowPack ( int id ) : byte[]
Player_Emote ( int id, byte type ) : byte[]
Player_HandleEffect ( int id, int itemid ) : byte[]
Player_HandleUpdateSlot ( byte slot, ushort amount, int packet ) : byte[]
Player_HandleUpdateSlotu ( byte slot, short givenitems ) : byte[]
Player_LevelUpEffect ( int id ) : byte[]
Player_UpToHorse ( int ownerID, bool type, int petID ) : byte[]
Player_getExp ( int id, long exp, long sp, short level ) : byte[]
PremiumTicketData ( int ticketid, int time ) : byte[]
PrevJobInfo ( int character, byte type ) : byte[]
PromoteOrDisband ( byte information ) : byte[]
PvpInterupt ( int userid ) : byte[]
PvpSystemData ( int userid, byte type ) : byte[]
PvpSystemWait ( int userid ) : byte[]
QuestionMark ( int ID, byte info ) : byte[]
RankListsActivityHunter ( ) : byte[]
RankListsActivityThief ( ) : byte[]
RankListsActivityTrader ( ) : byte[]
RankListsDonateHunter ( ) : byte[]
RankListsDonateThief ( ) : byte[]
RankListsDonateTrader ( ) : byte[]
RepairItems ( byte slot, double durability ) : byte[]
SafeState_SkillUse_Fail ( ) : byte[]
ScreenSuccess ( byte type ) : byte[]
SelectObject ( int id, int model, byte type, int hp ) : byte[]
SendFriendList ( byte count, character c ) : byte[]
SendFriendListstatic ( ) : byte[]
SendGuildEnd ( ) : byte[]
SendGuildInfo ( guild guildGlobal ) : byte[]
SendGuildInfo2 ( character c ) : byte[]
SendGuildStart ( ) : byte[]
SendWebMall ( int Myid ) : byte[]
SetSpeed ( int id, float speed1, float speed2 ) : byte[]
Silk ( int normalsilk, int premsilk ) : byte[]
SkillEndBuffPacket ( int overid ) : byte[]
SkillIconPacket ( int ownerid, int skillid, int overid, bool eu ) : byte[]
SkillPacket ( byte type, int castingid, int ownerid ) : byte[]
SkillUpdate ( int skillid ) : byte[]
SnowFlakeEvent ( ) : byte[]
SpawnPortal ( obj o, character c, int itemid ) : byte[]
StallBuyItem ( byte stallslot, short amount ) : byte[]
StallBuyItem2 ( string charname, byte stallslot, List ItemList ) : byte[]
StallClose ( ) : byte[]
StallCloseGlobal ( int charid ) : byte[]
StallItemMain ( List ItemList ) : byte[]
StallItemPacket ( List ItemList, PacketWriter Writer ) : void
StallModifyItem ( byte stallSlot, ulong price ) : byte[]
StallName ( string stallname ) : byte[]
StallNameGlobal ( int characterid, string stallname ) : byte[]
StallOpen ( string stallname, int CharacterID, int StallModel ) : byte[]
StallOpenGlobal ( string stallname, int CharacterID, int StallModel ) : byte[]
StallOpened ( ) : byte[]
StallPlayerUpdate ( int Characterid, int type ) : byte[]
StallSetState ( byte state ) : byte[]
StallWelcome ( string welcome ) : byte[]
StartPlayerLoad ( ) : byte[]
StartingLeaveGame ( byte time, byte type ) : byte[]
StatePack ( int id, byte type1, byte type2, bool type3 ) : byte[]
StoneCreation ( byte slot ) : byte[]
StorageBox ( ) : byte[]
StorageBoxLog ( ) : byte[]
TeleportImage ( byte xsec, byte ysec ) : byte[]
TeleportOtherStart ( ) : byte[]
TeleportStart ( ) : byte[]
TeleportStart2 ( ) : byte[]
TestPacket ( ) : byte[]
Testeffect ( int id ) : byte[]
Testingpacket ( int uniqueid, int skillid, int targetid ) : byte[]
Tickets ( int charid, int type, byte slot ) : byte[]
Transform ( int Modelid, int ID ) : byte[]
UnionInfo ( Systems c ) : byte[]
Unique_Data ( byte type, int mobid, string name ) : byte[]
UnknownPacket ( ) : byte[]
Update2 ( byte slot ) : byte[]
UpdateGold ( long gold ) : byte[]
UpdateInt ( ) : byte[]
UpdatePlace ( ) : byte[]
UpdatePlayer ( int objectid, ushort packetcode, byte type, int prob ) : byte[]
UpdateStr ( ) : byte[]
Weather ( int type, int speed ) : byte[]
guide ( byte info1, byte info2, byte info3 ) : byte[]

Method Details

ActionPacket() public static method

public static ActionPacket ( byte type1, byte type2 ) : byte[]
type1 byte
type2 byte
return byte[]

ActionPacket() public static method

public static ActionPacket ( byte type1, byte type2, int skillid, int ownerid, int castingid, int target ) : byte[]
type1 byte
type2 byte
skillid int
ownerid int
castingid int
target int
return byte[]

ActionState() public static method

public static ActionState ( byte b1, byte b2 ) : byte[]
b1 byte
b2 byte
return byte[]

AgentServer() public static method

public static AgentServer ( ) : byte[]
return byte[]

AlchemyCancel() public static method

public static AlchemyCancel ( ) : byte[]
return byte[]

AlchemyResponse() public static method

public static AlchemyResponse ( bool isSuccess, System.Global sItem, byte type, byte totalblue ) : byte[]
isSuccess bool
sItem System.Global
type byte
totalblue byte
return byte[]

AlchemyStoneResponse() public static method

public static AlchemyStoneResponse ( bool isSuccess, System.Global sItem ) : byte[]
isSuccess bool
sItem System.Global
return byte[]

Angle() public static method

public static Angle ( int id, ushort angle ) : byte[]
id int
angle ushort
return byte[]

Arrow() public static method

public static Arrow ( short amount ) : byte[]
amount short
return byte[]

AttackPetHGP() public static method

public static AttackPetHGP ( pet_obj c ) : byte[]
c pet_obj
return byte[]

AttackPetStats() public static method

public static AttackPetStats ( pet_obj c, byte slot ) : byte[]
c pet_obj
slot byte
return byte[]

BalloonTicket() public static method

public static BalloonTicket ( int charid, int info ) : byte[]
charid int
info int
return byte[]

BuyItemFromMall() public static method

public static BuyItemFromMall ( byte type1, byte type2, byte type3, byte type4, byte type5, byte slot ) : byte[]
type1 byte
type2 byte
type3 byte
type4 byte
type5 byte
slot byte
return byte[]

CancelLeaveGame() public static method

public static CancelLeaveGame ( ) : byte[]
return byte[]

ChangeItemQ() public static method

public static ChangeItemQ ( byte tslot, int itemid ) : byte[]
tslot byte
itemid int
return byte[]

ChangePetSettings() public static method

public static ChangePetSettings ( byte option, int petid, byte type, int settings ) : byte[]
option byte
petid int
type byte
settings int
return byte[]

ChangeStatus() public static method

public static ChangeStatus ( int id, byte type, byte stand ) : byte[]
id int
type byte
stand byte
return byte[]

CharacterListing() public static method

public static CharacterListing ( string name ) : byte[]
name string
return byte[]

CharacterName() public static method

public static CharacterName ( byte errocode ) : byte[]
errocode byte
return byte[]

ChatIndexPacket() public static method

public static ChatIndexPacket ( byte type, byte index ) : byte[]
type byte
index byte
return byte[]

ChatPacket() public static method

public static ChatPacket ( byte type, int id, string text, string name ) : byte[]
type byte
id int
text string
name string
return byte[]

CloseExhangeWindow() public static method

public static CloseExhangeWindow ( ) : byte[]
return byte[]

CloseNPC() public static method

public static CloseNPC ( ) : byte[]
return byte[]

Completeload() public static method

public static Completeload ( ) : byte[]
return byte[]

ConnectSuccess() public static method

public static ConnectSuccess ( ) : byte[]
return byte[]

CreateFormedParty() public static method

public static CreateFormedParty ( party pt ) : byte[]
pt party
return byte[]

DespawnFromInventory() public static method

public static DespawnFromInventory ( int id ) : byte[]
id int
return byte[]

DestroyItem() public static method

public static DestroyItem ( ) : byte[]
return byte[]

EffectUpdate() public static method

public static EffectUpdate ( int objectid, Effect effectid, bool start ) : byte[]
objectid int
effectid Effect
start bool
return byte[]

Effects2Dmg() public static method

public static Effects2Dmg ( int id, int dmg ) : byte[]
id int
dmg int
return byte[]

EndLeaveGame() public static method

public static EndLeaveGame ( ) : byte[]
return byte[]

EndPlayerLoad() public static method

public static EndPlayerLoad ( ) : byte[]
return byte[]

EnterStall() public static method

public static EnterStall ( int CharacterID, stall stall ) : byte[]
CharacterID int
stall stall
return byte[]

ErrorArmorType() public static method

public static ErrorArmorType ( int itemid ) : byte[]
itemid int
return byte[]

Exchange_Accept() public static method

public static Exchange_Accept ( ) : byte[]
return byte[]

Exchange_Accept2() public static method

public static Exchange_Accept2 ( ) : byte[]
return byte[]

Exchange_Approve() public static method

public static Exchange_Approve ( ) : byte[]
return byte[]

Exchange_Cancel() public static method

public static Exchange_Cancel ( ) : byte[]
return byte[]

Exchange_Finish() public static method

public static Exchange_Finish ( ) : byte[]
return byte[]

Exchange_Gold() public static method

public static Exchange_Gold ( long gold ) : byte[]
gold long
return byte[]

Exchange_ItemPacket() public static method

public static Exchange_ItemPacket ( int id, List Exhange, bool mine ) : byte[]
id int
Exhange List
mine bool
return byte[]

Exchange_ItemSlot() public static method

public static Exchange_ItemSlot ( byte type, byte slot ) : byte[]
type byte
slot byte
return byte[]

FORTRESSNOTE() public static method

public static FORTRESSNOTE ( ) : byte[]
return byte[]

FriendData() public static method

public static FriendData ( int target, byte type, string name, character c, bool state ) : byte[]
target int
type byte
name string
c character
state bool
return byte[]

FriendDecline() public static method

public static FriendDecline ( string name ) : byte[]
name string
return byte[]

FriendGroupManage() public static method

public static FriendGroupManage ( string type, string groupname, short groupid, int targetid ) : byte[]
type string
groupname string
groupid short
targetid int
return byte[]

FriendInviteTarget() public static method

public static FriendInviteTarget ( character c ) : byte[]
c character
return byte[]

FriendRemovalTarget() public static method

public static FriendRemovalTarget ( int target ) : byte[]
target int
return byte[]

GM_MAKEITEM() public static method

public static GM_MAKEITEM ( byte type, byte Slot, int id, short plus, int durability, int itemid, int bluecount ) : byte[]
type byte
Slot byte
id int
plus short
durability int
itemid int
bluecount int
return byte[]

GainElements() public static method

public static GainElements ( byte slot, int itemid, short amount ) : byte[]
slot byte
itemid int
amount short
return byte[]

GoldMessagePick() public static method

public static GoldMessagePick ( int gold ) : byte[]
gold int
return byte[]

GuildGoldUpdate() public static method

public static GuildGoldUpdate ( long info, byte type ) : byte[]
info long
type byte
return byte[]

GuildKick() public static method

public static GuildKick ( int memberid ) : byte[]
memberid int
return byte[]

GuildLeave() public static method

public static GuildLeave ( ) : byte[]
return byte[]

GuildSetOnline() public static method

public static GuildSetOnline ( guild c, int memberid ) : byte[]
c guild
memberid int
return byte[]

GuildSetTitle() public static method

public static GuildSetTitle ( int charid, string charname, string title ) : byte[]
charid int
charname string
title string
return byte[]

GuildSetTitle2() public static method

public static GuildSetTitle2 ( int guildid, int charid, string title ) : byte[]
guildid int
charid int
title string
return byte[]

GuildStorageClose() public static method

public static GuildStorageClose ( ) : byte[]
return byte[]

GuildStorageData() public static method

public static GuildStorageData ( character c ) : byte[]
c character
return byte[]

GuildStorageDataEnd() public static method

public static GuildStorageDataEnd ( ) : byte[]
return byte[]

GuildStorageEnd() public static method

public static GuildStorageEnd ( ) : byte[]
return byte[]

GuildStorageGold() public static method

public static GuildStorageGold ( character c ) : byte[]
c character
return byte[]

GuildStorageStart() public static method

public static GuildStorageStart ( byte type ) : byte[]
type byte
return byte[]

GuildUpdate() public static method

public static GuildUpdate ( character c, byte type, int memberid, int permissions, int donatedgp ) : byte[]
c character
type byte
memberid int
permissions int
donatedgp int
return byte[]

GuildWarMsg() public static method

public static GuildWarMsg ( byte type ) : byte[]
type byte
return byte[]

Guild_Create() public static method

public static Guild_Create ( guild guildGlobal ) : byte[]
guildGlobal guild
return byte[]

Guild_ListPlayersInfo() public static method

public static Guild_ListPlayersInfo ( List guildMembers, PacketWriter Writer ) : void
guildMembers List
Writer PacketWriter
return void

HonorRank() public static method

public static HonorRank ( character c ) : byte[]
c character
return byte[]

IconSend() public static method

public static IconSend ( byte type, string icon ) : byte[]
type byte
icon string
return byte[]

InfoUpdate() public static method

public static InfoUpdate ( byte type, int obje, byte bT ) : byte[]
type byte
obje int
bT byte
return byte[]

IngameMessages() public static method

public static IngameMessages ( ushort opcode, ushort id ) : byte[]
opcode ushort
id ushort
return byte[]

IngameMessages2() public static method

public static IngameMessages2 ( ushort opcode, ushort id ) : byte[]
opcode ushort
id ushort
return byte[]

ItemExchange_Gold() public static method

public static ItemExchange_Gold ( long gold ) : byte[]
gold long
return byte[]

ItemUpdate_Quantity() public static method

public static ItemUpdate_Quantity ( byte slot, short amount ) : byte[]
slot byte
amount short
return byte[]

JoinFormedRequest() public static method

public static JoinFormedRequest ( character requesting, character owner ) : byte[]
requesting character
owner character
return byte[]

JoinMerchant() public static method

public static JoinMerchant ( int id, byte type ) : byte[]
id int
type byte
return byte[]

JoinResponseMessage() public static method

public static JoinResponseMessage ( short type ) : byte[]
type short
return byte[]

LeaveJob() public static method

public static LeaveJob ( ) : byte[]
return byte[]

LeaveStall() public static method

public static LeaveStall ( ) : byte[]
return byte[]

Load() public static method

public static Load ( character c ) : byte[]
c character
return byte[]

LoadGame_1() public static method

public static LoadGame_1 ( ) : byte[]
return byte[]

LoadGame_2() public static method

public static LoadGame_2 ( ) : byte[]
return byte[]

LoadGame_3() public static method

public static LoadGame_3 ( ) : byte[]
return byte[]

LoadGame_4() public static method

public static LoadGame_4 ( ) : byte[]
return byte[]

LoadGame_5() public static method

public static LoadGame_5 ( ) : byte[]
return byte[]

LoadGame_6() public static method

public static LoadGame_6 ( ) : byte[]
return byte[]

LoginScreen() public static method

public static LoginScreen ( ) : byte[]
return byte[]

MakeAlias() public static method

public static MakeAlias ( string name, byte switchinfo ) : byte[]
name string
switchinfo byte
return byte[]

MakeAliasError() public static method

public static MakeAliasError ( string name, byte switchinfo ) : byte[]
name string
switchinfo byte
return byte[]

MasteryUpPacket() public static method

public static MasteryUpPacket ( int mastery, byte level ) : byte[]
mastery int
level byte
return byte[]

MoveItem() public static method

public static MoveItem ( byte type, byte fromSlot, byte toSlot, short quantity, long gold, string action ) : byte[]
type byte
fromSlot byte
toSlot byte
quantity short
gold long
action string
return byte[]

MoveItemBuy() public static method

public static MoveItemBuy ( byte type, byte shopLine, byte itemLine, byte max, byte slot, short amount ) : byte[]
type byte
shopLine byte
itemLine byte
max byte
slot byte
amount short
return byte[]

MoveItemBuyGetBack() public static method

public static MoveItemBuyGetBack ( byte slot, byte b_slot, short amount ) : byte[]
slot byte
b_slot byte
amount short
return byte[]

MoveItemEnquipEffect() public static method

public static MoveItemEnquipEffect ( int id, byte slot, int iid, byte plus ) : byte[]
id int
slot byte
iid int
plus byte
return byte[]

MoveItemError() public static method

public static MoveItemError ( ) : byte[]
return byte[]

MoveItemError() public static method

public static MoveItemError ( byte action, byte type ) : byte[]
action byte
type byte
return byte[]

MoveItemPet() public static method

public static MoveItemPet ( int itemid, byte f_slot, byte t_slot, pet_obj o, short info, string action ) : byte[]
itemid int
f_slot byte
t_slot byte
o pet_obj
info short
action string
return byte[]

MoveItemSell() public static method

public static MoveItemSell ( byte type, byte slot, short amount, int id ) : byte[]
type byte
slot byte
amount short
id int
return byte[]

MoveItemUnequipEffect() public static method

public static MoveItemUnequipEffect ( int id, byte Slot, int iid ) : byte[]
id int
Slot byte
iid int
return byte[]

Movement() public static method

public static Movement ( DarkEmu_GameServer p ) : byte[]
p DarkEmu_GameServer
return byte[]

MovementOnPickup() public static method

public static MovementOnPickup ( DarkEmu_GameServer p ) : byte[]
p DarkEmu_GameServer
return byte[]

ObjectDeSpawn() public static method

public static ObjectDeSpawn ( int id ) : byte[]
id int
return byte[]

ObjectSpawn() public static method

public static ObjectSpawn ( character c ) : byte[]
c character
return byte[]

ObjectSpawn() public static method

public static ObjectSpawn ( obj o ) : byte[]
o obj
return byte[]

ObjectSpawn() public static method

public static ObjectSpawn ( pet_obj o ) : byte[]
o pet_obj
return byte[]

ObjectSpawn() public static method

public static ObjectSpawn ( spez_obj so ) : byte[]
so spez_obj
return byte[]

ObjectSpawn() public static method

public static ObjectSpawn ( world_item w ) : byte[]
w world_item
return byte[]

ObjectSpawnJob() public static method

public static ObjectSpawnJob ( character c ) : byte[]
c character
return byte[]

OpenExhangeWindow() public static method

public static OpenExhangeWindow ( byte type, int id ) : byte[]
type byte
id int
return byte[]

OpenExhangeWindow() public static method

public static OpenExhangeWindow ( int id ) : byte[]
id int
return byte[]

OpenNPC() public static method

public static OpenNPC ( byte type ) : byte[]
type byte
return byte[]

OpenWarehouse() public static method

public static OpenWarehouse ( long t ) : byte[]
t long
return byte[]

OpenWarehouse2() public static method

public static OpenWarehouse2 ( byte storageslots, player c ) : byte[]
storageslots byte
c player
return byte[]

OpenWarehouse3() public static method

public static OpenWarehouse3 ( ) : byte[]
return byte[]

PartyOwnerInformation() public static method

public static PartyOwnerInformation ( int leaderid ) : byte[]
leaderid int
return byte[]

PartyRequest() public static method

public static PartyRequest ( byte Type, int id, byte type ) : byte[]
Type byte
id int
type byte
return byte[]

Party_Data() public static method

public static Party_Data ( byte type, int id ) : byte[]
type byte
id int
return byte[]

Party_DataMember() public static method

public static Party_DataMember ( party p ) : byte[]
p party
return byte[]

Party_Member() public static method

public static Party_Member ( int memberid ) : byte[]
memberid int
return byte[]

PetSpawn() public static method

public static PetSpawn ( int petid, byte type, pet_obj o ) : byte[]
petid int
type byte
o pet_obj
return byte[]

Pet_Information() public static method

public static Pet_Information ( int id, int model, int hp, int charid, pet_obj o ) : byte[]
id int
model int
hp int
charid int
o pet_obj
return byte[]

Pet_Information_grab() public static method

public static Pet_Information_grab ( pet_obj o, byte slot ) : byte[]
o pet_obj
slot byte
return byte[]

Pickup_Animation() public static method

public static Pickup_Animation ( int id, byte infobyte ) : byte[]
id int
infobyte byte
return byte[]

PkPlayer() public static method

public static PkPlayer ( ) : byte[]
return byte[]

PlayerAutoPot() public static method

public static PlayerAutoPot ( PacketReader Reader, PacketWriter Writer ) : void
Reader PacketReader
Writer PacketWriter
return void

PlayerQuickBar() public static method

public static PlayerQuickBar ( PacketReader Reader, PacketWriter Writer ) : void
Reader PacketReader
Writer PacketWriter
return void

PlayerStat() public static method

public static PlayerStat ( character c ) : byte[]
c character
return byte[]

PlayerUnknowPack() public static method

public static PlayerUnknowPack ( int id ) : byte[]
id int
return byte[]

Player_Emote() public static method

public static Player_Emote ( int id, byte type ) : byte[]
id int
type byte
return byte[]

Player_HandleEffect() public static method

public static Player_HandleEffect ( int id, int itemid ) : byte[]
id int
itemid int
return byte[]

Player_HandleUpdateSlot() public static method

public static Player_HandleUpdateSlot ( byte slot, ushort amount, int packet ) : byte[]
slot byte
amount ushort
packet int
return byte[]

Player_HandleUpdateSlotu() public static method

public static Player_HandleUpdateSlotu ( byte slot, short givenitems ) : byte[]
slot byte
givenitems short
return byte[]

Player_LevelUpEffect() public static method

public static Player_LevelUpEffect ( int id ) : byte[]
id int
return byte[]

Player_UpToHorse() public static method

public static Player_UpToHorse ( int ownerID, bool type, int petID ) : byte[]
ownerID int
type bool
petID int
return byte[]

Player_getExp() public static method

public static Player_getExp ( int id, long exp, long sp, short level ) : byte[]
id int
exp long
sp long
level short
return byte[]

PremiumTicketData() public static method

public static PremiumTicketData ( int ticketid, int time ) : byte[]
ticketid int
time int
return byte[]

PrevJobInfo() public static method

public static PrevJobInfo ( int character, byte type ) : byte[]
character int
type byte
return byte[]

PromoteOrDisband() public static method

public static PromoteOrDisband ( byte information ) : byte[]
information byte
return byte[]

PvpInterupt() public static method

public static PvpInterupt ( int userid ) : byte[]
userid int
return byte[]

PvpSystemData() public static method

public static PvpSystemData ( int userid, byte type ) : byte[]
userid int
type byte
return byte[]

PvpSystemWait() public static method

public static PvpSystemWait ( int userid ) : byte[]
userid int
return byte[]

QuestionMark() public static method

public static QuestionMark ( int ID, byte info ) : byte[]
ID int
info byte
return byte[]

RankListsActivityHunter() public static method

public static RankListsActivityHunter ( ) : byte[]
return byte[]

RankListsActivityThief() public static method

public static RankListsActivityThief ( ) : byte[]
return byte[]

RankListsActivityTrader() public static method

public static RankListsActivityTrader ( ) : byte[]
return byte[]

RankListsDonateHunter() public static method

public static RankListsDonateHunter ( ) : byte[]
return byte[]

RankListsDonateThief() public static method

public static RankListsDonateThief ( ) : byte[]
return byte[]

RankListsDonateTrader() public static method

public static RankListsDonateTrader ( ) : byte[]
return byte[]

RepairItems() public static method

public static RepairItems ( byte slot, double durability ) : byte[]
slot byte
durability double
return byte[]

SafeState_SkillUse_Fail() public static method

public static SafeState_SkillUse_Fail ( ) : byte[]
return byte[]

ScreenSuccess() public static method

public static ScreenSuccess ( byte type ) : byte[]
type byte
return byte[]

SelectObject() public static method

public static SelectObject ( int id, int model, byte type, int hp ) : byte[]
id int
model int
type byte
hp int
return byte[]

SendFriendList() public static method

public static SendFriendList ( byte count, character c ) : byte[]
count byte
c character
return byte[]

SendFriendListstatic() public static method

public static SendFriendListstatic ( ) : byte[]
return byte[]

SendGuildEnd() public static method

public static SendGuildEnd ( ) : byte[]
return byte[]

SendGuildInfo() public static method

public static SendGuildInfo ( guild guildGlobal ) : byte[]
guildGlobal guild
return byte[]

SendGuildInfo2() public static method

public static SendGuildInfo2 ( character c ) : byte[]
c character
return byte[]

SendGuildStart() public static method

public static SendGuildStart ( ) : byte[]
return byte[]

SendWebMall() public static method

public static SendWebMall ( int Myid ) : byte[]
Myid int
return byte[]

SetSpeed() public static method

public static SetSpeed ( int id, float speed1, float speed2 ) : byte[]
id int
speed1 float
speed2 float
return byte[]

Silk() public static method

public static Silk ( int normalsilk, int premsilk ) : byte[]
normalsilk int
premsilk int
return byte[]

SkillEndBuffPacket() public static method

public static SkillEndBuffPacket ( int overid ) : byte[]
overid int
return byte[]

SkillIconPacket() public static method

public static SkillIconPacket ( int ownerid, int skillid, int overid, bool eu ) : byte[]
ownerid int
skillid int
overid int
eu bool
return byte[]

SkillPacket() public static method

public static SkillPacket ( byte type, int castingid, int ownerid ) : byte[]
type byte
castingid int
ownerid int
return byte[]

SkillUpdate() public static method

public static SkillUpdate ( int skillid ) : byte[]
skillid int
return byte[]

SnowFlakeEvent() public static method

public static SnowFlakeEvent ( ) : byte[]
return byte[]

SpawnPortal() public static method

public static SpawnPortal ( obj o, character c, int itemid ) : byte[]
o obj
c character
itemid int
return byte[]

StallBuyItem() public static method

public static StallBuyItem ( byte stallslot, short amount ) : byte[]
stallslot byte
amount short
return byte[]

StallBuyItem2() public static method

public static StallBuyItem2 ( string charname, byte stallslot, List ItemList ) : byte[]
charname string
stallslot byte
ItemList List
return byte[]

StallClose() public static method

public static StallClose ( ) : byte[]
return byte[]

StallCloseGlobal() public static method

public static StallCloseGlobal ( int charid ) : byte[]
charid int
return byte[]

StallItemMain() public static method

public static StallItemMain ( List ItemList ) : byte[]
ItemList List
return byte[]

StallItemPacket() public static method

public static StallItemPacket ( List ItemList, PacketWriter Writer ) : void
ItemList List
Writer PacketWriter
return void

StallModifyItem() public static method

public static StallModifyItem ( byte stallSlot, ulong price ) : byte[]
stallSlot byte
price ulong
return byte[]

StallName() public static method

public static StallName ( string stallname ) : byte[]
stallname string
return byte[]

StallNameGlobal() public static method

public static StallNameGlobal ( int characterid, string stallname ) : byte[]
characterid int
stallname string
return byte[]

StallOpen() public static method

public static StallOpen ( string stallname, int CharacterID, int StallModel ) : byte[]
stallname string
CharacterID int
StallModel int
return byte[]

StallOpenGlobal() public static method

public static StallOpenGlobal ( string stallname, int CharacterID, int StallModel ) : byte[]
stallname string
CharacterID int
StallModel int
return byte[]

StallOpened() public static method

public static StallOpened ( ) : byte[]
return byte[]

StallPlayerUpdate() public static method

public static StallPlayerUpdate ( int Characterid, int type ) : byte[]
Characterid int
type int
return byte[]

StallSetState() public static method

public static StallSetState ( byte state ) : byte[]
state byte
return byte[]

StallWelcome() public static method

public static StallWelcome ( string welcome ) : byte[]
welcome string
return byte[]

StartPlayerLoad() public static method

public static StartPlayerLoad ( ) : byte[]
return byte[]

StartingLeaveGame() public static method

public static StartingLeaveGame ( byte time, byte type ) : byte[]
time byte
type byte
return byte[]

StatePack() public static method

public static StatePack ( int id, byte type1, byte type2, bool type3 ) : byte[]
id int
type1 byte
type2 byte
type3 bool
return byte[]

StoneCreation() public static method

public static StoneCreation ( byte slot ) : byte[]
slot byte
return byte[]

StorageBox() public static method

public static StorageBox ( ) : byte[]
return byte[]

StorageBoxLog() public static method

public static StorageBoxLog ( ) : byte[]
return byte[]

TeleportImage() public static method

public static TeleportImage ( byte xsec, byte ysec ) : byte[]
xsec byte
ysec byte
return byte[]

TeleportOtherStart() public static method

public static TeleportOtherStart ( ) : byte[]
return byte[]

TeleportStart() public static method

public static TeleportStart ( ) : byte[]
return byte[]

TeleportStart2() public static method

public static TeleportStart2 ( ) : byte[]
return byte[]

TestPacket() public static method

public static TestPacket ( ) : byte[]
return byte[]

Testeffect() public static method

public static Testeffect ( int id ) : byte[]
id int
return byte[]

Testingpacket() public static method

public static Testingpacket ( int uniqueid, int skillid, int targetid ) : byte[]
uniqueid int
skillid int
targetid int
return byte[]

Tickets() public static method

public static Tickets ( int charid, int type, byte slot ) : byte[]
charid int
type int
slot byte
return byte[]

Transform() public static method

public static Transform ( int Modelid, int ID ) : byte[]
Modelid int
ID int
return byte[]

UnionInfo() public static method

public static UnionInfo ( Systems c ) : byte[]
c Systems
return byte[]

Unique_Data() public static method

public static Unique_Data ( byte type, int mobid, string name ) : byte[]
type byte
mobid int
name string
return byte[]

UnknownPacket() public static method

public static UnknownPacket ( ) : byte[]
return byte[]

Update2() public static method

public static Update2 ( byte slot ) : byte[]
slot byte
return byte[]

UpdateGold() public static method

public static UpdateGold ( long gold ) : byte[]
gold long
return byte[]

UpdateInt() public static method

public static UpdateInt ( ) : byte[]
return byte[]

UpdatePlace() public static method

public static UpdatePlace ( ) : byte[]
return byte[]

UpdatePlayer() public static method

public static UpdatePlayer ( int objectid, ushort packetcode, byte type, int prob ) : byte[]
objectid int
packetcode ushort
type byte
prob int
return byte[]

UpdateStr() public static method

public static UpdateStr ( ) : byte[]
return byte[]

Weather() public static method

public static Weather ( int type, int speed ) : byte[]
type int
speed int
return byte[]

guide() public static method

public static guide ( byte info1, byte info2, byte info3 ) : byte[]
info1 byte
info2 byte
info3 byte
return byte[]