C# Class DarkEmu_GameServer.MonsterSpawn

Datei anzeigen Open project: CarlosX/DarkEmu Class Usage Examples

Public Methods

Method Description
CreateDeSpawnPacket ( PacketWriter &writer, uint monsterid ) : void
CreateSpawnPacket ( uint monsterid, uint uniqueid, _Position pos, byte monstertype ) : byte[]
CreateSpawnPacket ( PacketWriter &writer, uint monsterid, uint uniqueid, _Position pos, byte monstertype ) : void
KillMonster ( PacketReader reader_, int Index_ ) : void
OnDeSpawn ( int Index_, uint ObjectId ) : void
OnDeSpawn ( uint monsterid ) : void
OnSpawn ( PacketReader reader_, int Index_ ) : void

Method Details

CreateDeSpawnPacket() public static method

public static CreateDeSpawnPacket ( PacketWriter &writer, uint monsterid ) : void
writer PacketWriter
monsterid uint
return void

CreateSpawnPacket() public static method

public static CreateSpawnPacket ( uint monsterid, uint uniqueid, _Position pos, byte monstertype ) : byte[]
monsterid uint
uniqueid uint
pos _Position
monstertype byte
return byte[]

CreateSpawnPacket() public static method

public static CreateSpawnPacket ( PacketWriter &writer, uint monsterid, uint uniqueid, _Position pos, byte monstertype ) : void
writer PacketWriter
monsterid uint
uniqueid uint
pos _Position
monstertype byte
return void

KillMonster() public static method

public static KillMonster ( PacketReader reader_, int Index_ ) : void
reader_ PacketReader
Index_ int
return void

OnDeSpawn() public static method

public static OnDeSpawn ( int Index_, uint ObjectId ) : void
Index_ int
ObjectId uint
return void

OnDeSpawn() public static method

public static OnDeSpawn ( uint monsterid ) : void
monsterid uint
return void

OnSpawn() public static method

public static OnSpawn ( PacketReader reader_, int Index_ ) : void
reader_ PacketReader
Index_ int
return void