C# Class Box2D.Dynamics.Joints.JointEdge

A joint edge is used to connect bodies and joints together in a joint graph where each body is a node and each joint is an edge. A joint edge belongs to a doubly linked list maintained in each attached body. Each joint has two joint nodes, one for each attached body.
Datei anzeigen Open project: gerich-home/box2dnet Class Usage Examples

Public Properties

Property Type Description
Joint Joint
Next JointEdge
Other Body
Prev JointEdge

Property Details

Joint public_oe property

the joint
public Joint,Box2D.Dynamics.Joints Joint
return Joint

Next public_oe property

the next joint edge in the body's joint list
public JointEdge,Box2D.Dynamics.Joints Next
return JointEdge

Other public_oe property

Provides quick access to the other body attached
public Body Other
return Body

Prev public_oe property

the previous joint edge in the body's joint list
public JointEdge,Box2D.Dynamics.Joints Prev
return JointEdge