C# Class Box2D.Dynamics.Joints.JointEdge

A joint edge is used to connect bodies and joints together in a joint graph where each body is a node and each joint is an edge. A joint edge belongs to a doubly linked list maintained in each attached body. Each joint has two joint nodes, one for each attached body.
Show file Open project: gerich-home/box2dnet Class Usage Examples

Public Properties

Property Type Description
Joint Joint
Next JointEdge
Other Body
Prev JointEdge

Property Details

Joint public property

the joint
public Joint,Box2D.Dynamics.Joints Joint
return Joint

Next public property

the next joint edge in the body's joint list
public JointEdge,Box2D.Dynamics.Joints Next
return JointEdge

Other public property

Provides quick access to the other body attached
public Body Other
return Body

Prev public property

the previous joint edge in the body's joint list
public JointEdge,Box2D.Dynamics.Joints Prev
return JointEdge