C# Class Assets.Environment.ToruchHolder.Scripts.TorchHolder

Inheritance: UnityEngine.MonoBehaviour, IInteractable
Datei anzeigen Open project: veselin-/Team4BabelGame

Public Properties

Property Type Description
HasTorch bool
InteractPos UnityEngine.Transform
Interactale bool
TorchInHolder UnityEngine.GameObject
TorchPrefab UnityEngine.GameObject

Public Methods

Method Description
CanThisBeInteractedWith ( GameObject pickup ) : bool
HasBeenActivated ( ) : bool
Interact ( GameObject pickup ) : GameObject
InteractPosition ( Vector3 ai ) : Vector3
Start ( ) : void
Update ( ) : void

Private Methods

Method Description
UpdateTorch ( ) : void

Method Details

CanThisBeInteractedWith() public method

public CanThisBeInteractedWith ( GameObject pickup ) : bool
pickup UnityEngine.GameObject
return bool

HasBeenActivated() public method

public HasBeenActivated ( ) : bool
return bool

Interact() public method

public Interact ( GameObject pickup ) : GameObject
pickup UnityEngine.GameObject
return UnityEngine.GameObject

InteractPosition() public method

public InteractPosition ( Vector3 ai ) : Vector3
ai UnityEngine.Vector3
return UnityEngine.Vector3

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

HasTorch public_oe property

public bool HasTorch
return bool

InteractPos public_oe property

public Transform,UnityEngine InteractPos
return UnityEngine.Transform

Interactale public_oe property

public bool Interactale
return bool

TorchInHolder public_oe property

public GameObject,UnityEngine TorchInHolder
return UnityEngine.GameObject

TorchPrefab public_oe property

public GameObject,UnityEngine TorchPrefab
return UnityEngine.GameObject