Property | Type | Description | |
---|---|---|---|
Arc | Geometry.Polygon.Arc | ||
Circle | Geometry.Polygon.Circle | ||
DetectionType | DetectionType | ||
Direction | System.Vector2 | ||
End | System.Vector2 | ||
ForceDisabled | bool | ||
Polygon | Geometry.Polygon | ||
Rectangle | Geometry.Polygon.Rectangle | ||
Ring | Geometry.Polygon.Ring | ||
Sector | Geometry.Polygon.Sector | ||
SpellData | |||
Start | System.Vector2 | ||
StartTick | int |
Property | Type | Description | |
---|---|---|---|
GetGlobalMissilePosition | System.Vector2 | ||
UpdatePolygon | void |
Method | Description | |
---|---|---|
GetMissilePosition ( int time ) : System.Vector2 | ||
IsAboutToHit ( int time, Obj_AI_Base unit ) : bool | ||
IsSafePath ( List |
||
IsSafePoint ( System.Vector2 point ) : bool | ||
OnUpdate ( ) : void | ||
Skillshot ( DetectionType detectionType, |
Method | Description | |
---|---|---|
GetGlobalMissilePosition ( int time ) : System.Vector2 | ||
UpdatePolygon ( ) : void |
public GetMissilePosition ( int time ) : System.Vector2 | ||
time | int | |
return | System.Vector2 |
public IsAboutToHit ( int time, Obj_AI_Base unit ) : bool | ||
time | int | |
unit | Obj_AI_Base | |
return | bool |
public IsSafePath ( List |
||
path | List |
|
timeOffset | int | |
speed | int | |
delay | int | |
return |
public IsSafePoint ( System.Vector2 point ) : bool | ||
point | System.Vector2 | |
return | bool |
public Skillshot ( DetectionType detectionType, |
||
detectionType | DetectionType | |
spellData | ||
startT | int | |
start | System.Vector2 | |
end | System.Vector2 | |
unit | Obj_AI_Base | |
return | System |
public Geometry.Polygon.Rectangle Rectangle | ||
return | Geometry.Polygon.Rectangle |