C# Class TrackBuildR, ProjectPhoenix

Inheritance: MonoBehaviour
Datei anzeigen Open project: Alx666/ProjectPhoenix Class Usage Examples

Public Properties

Property Type Description
VERSION_NUMBER float
boundaryMode boundaryModes
copyTexturesIntoExportFolder bool
createPrefabOnExport bool
exportCollider bool
exportFilename string
fileType fileTypes,
generator TrackBuildRGenerator,
mode modes
pointMode pointModes
previewForward bool
previewPercentage float
previewStartPoint float
stuntMode stuntModes
terrainMode terrainModes
textureMode textureModes
track TrackBuildRTrack,
trackEditorPreview GameObject
version float

Public Methods

Method Description
Clear ( ) : void
ForceFullRecalculation ( ) : void
FromKML ( string KMLPath ) : void

Import XML data into this camera path overwriting the current data

FromXML ( string XMLPath ) : void

Import XML data into this camera path overwriting the current data

GenerateSecondaryUVSet ( ) : void
Init ( ) : void
OptimseMeshes ( ) : void
ToXML ( ) : string

Convert this camera path into an xml string for export

UpdateRender ( ) : void

Private Methods

Method Description
OnDestroy ( ) : void
OnDrawGizmos ( ) : void
OnEnable ( ) : void
Start ( ) : void
UpgradeData ( ) : void

Method Details

Clear() public method

public Clear ( ) : void
return void

ForceFullRecalculation() public method

public ForceFullRecalculation ( ) : void
return void

FromKML() public method

Import XML data into this camera path overwriting the current data
public FromKML ( string KMLPath ) : void
KMLPath string An Google Earth KML file path
return void

FromXML() public method

Import XML data into this camera path overwriting the current data
public FromXML ( string XMLPath ) : void
XMLPath string An XML file path
return void

GenerateSecondaryUVSet() public method

public GenerateSecondaryUVSet ( ) : void
return void

Init() public method

public Init ( ) : void
return void

OptimseMeshes() public method

public OptimseMeshes ( ) : void
return void

ToXML() public method

Convert this camera path into an xml string for export
public ToXML ( ) : string
return string

UpdateRender() public method

public UpdateRender ( ) : void
return void

Property Details

VERSION_NUMBER public_oe static_oe property

public static float VERSION_NUMBER
return float

boundaryMode public_oe property

public boundaryModes boundaryMode
return boundaryModes

copyTexturesIntoExportFolder public_oe property

public bool copyTexturesIntoExportFolder
return bool

createPrefabOnExport public_oe property

public bool createPrefabOnExport
return bool

exportCollider public_oe property

public bool exportCollider
return bool

exportFilename public_oe property

public string exportFilename
return string

fileType public_oe property

public fileTypes, fileType
return fileTypes,

generator public_oe property

public TrackBuildRGenerator, generator
return TrackBuildRGenerator,

mode public_oe property

public modes mode
return modes

pointMode public_oe property

public pointModes pointMode
return pointModes

previewForward public_oe property

public bool previewForward
return bool

previewPercentage public_oe property

public float previewPercentage
return float

previewStartPoint public_oe property

public float previewStartPoint
return float

stuntMode public_oe property

public stuntModes stuntMode
return stuntModes

terrainMode public_oe property

public terrainModes terrainMode
return terrainModes

textureMode public_oe property

public textureModes textureMode
return textureModes

track public_oe property

public TrackBuildRTrack, track
return TrackBuildRTrack,

trackEditorPreview public_oe property

public GameObject trackEditorPreview
return GameObject

version public_oe property

public float version
return float