C# Class StageData, CapsUnity

Datei anzeigen Open project: kofight/CapsUnity Class Usage Examples

Public Properties

Property Type Description
ChocolateCount int
CollectColors TBlockColor[]
CollectCount int[]
CollectSpecial TSpecialBlock[]
ColorCount int
FTUEMap List>.Dictionary
GridData ].int[
Nut1Count int
Nut2Count int
NutInitCount int
NutMaxCount int
NutMinCount int
NutStep int
PlusInitCount int
PlusMaxCount int
PlusStartTime int
PlusStepMax int
PlusStepMin int
PortalFromMap Portal>.Dictionary
PortalToMap Portal>.Dictionary
Seed int
SpecialBlock int>.Dictionary
StarScore int[]
StepLimit int
StoneCount int
Target GameTarget,
TimeLimit int

Public Methods

Method Description
AddFlag ( int x, int y, GridFlag flag ) : void
CheckFlag ( int x, int y, GridFlag flag ) : bool
ClearFlag ( int x, int y, GridFlag flag ) : void
CopyStageData ( StageData, data ) : void
CreateStageData ( ) : StageData,
GetDoubleJellyCount ( ) : int
GetJellyCount ( ) : int
GetSingleJellyCount ( ) : int
LoadStageData ( int levelNum ) : void
SaveStageData ( int levelNum ) : void

Method Details

AddFlag() public method

public AddFlag ( int x, int y, GridFlag flag ) : void
x int
y int
flag GridFlag
return void

CheckFlag() public method

public CheckFlag ( int x, int y, GridFlag flag ) : bool
x int
y int
flag GridFlag
return bool

ClearFlag() public method

public ClearFlag ( int x, int y, GridFlag flag ) : void
x int
y int
flag GridFlag
return void

CopyStageData() public method

public CopyStageData ( StageData, data ) : void
data StageData,
return void

CreateStageData() public static method

public static CreateStageData ( ) : StageData,
return StageData,

GetDoubleJellyCount() public method

public GetDoubleJellyCount ( ) : int
return int

GetJellyCount() public method

public GetJellyCount ( ) : int
return int

GetSingleJellyCount() public method

public GetSingleJellyCount ( ) : int
return int

LoadStageData() public method

public LoadStageData ( int levelNum ) : void
levelNum int
return void

SaveStageData() public method

public SaveStageData ( int levelNum ) : void
levelNum int
return void

Property Details

ChocolateCount public_oe property

public int ChocolateCount
return int

CollectColors public_oe property

public TBlockColor[] CollectColors
return TBlockColor[]

CollectCount public_oe property

public int[] CollectCount
return int[]

CollectSpecial public_oe property

public TSpecialBlock[] CollectSpecial
return TSpecialBlock[]

ColorCount public_oe property

public int ColorCount
return int

FTUEMap public_oe property

public Dictionary> FTUEMap
return List>.Dictionary

GridData public_oe property

public int[,] GridData
return ].int[

Nut1Count public_oe property

public int Nut1Count
return int

Nut2Count public_oe property

public int Nut2Count
return int

NutInitCount public_oe property

public int NutInitCount
return int

NutMaxCount public_oe property

public int NutMaxCount
return int

NutMinCount public_oe property

public int NutMinCount
return int

NutStep public_oe property

public int NutStep
return int

PlusInitCount public_oe property

public int PlusInitCount
return int

PlusMaxCount public_oe property

public int PlusMaxCount
return int

PlusStartTime public_oe property

public int PlusStartTime
return int

PlusStepMax public_oe property

public int PlusStepMax
return int

PlusStepMin public_oe property

public int PlusStepMin
return int

PortalFromMap public_oe property

public Dictionary PortalFromMap
return Portal>.Dictionary

PortalToMap public_oe property

public Dictionary PortalToMap
return Portal>.Dictionary

Seed public_oe property

public int Seed
return int

SpecialBlock public_oe property

public Dictionary SpecialBlock
return int>.Dictionary

StarScore public_oe property

public int[] StarScore
return int[]

StepLimit public_oe property

public int StepLimit
return int

StoneCount public_oe property

public int StoneCount
return int

Target public_oe property

public GameTarget, Target
return GameTarget,

TimeLimit public_oe property

public int TimeLimit
return int