C# Class StageData, CapsUnity

Show file Open project: kofight/CapsUnity Class Usage Examples

Public Properties

Property Type Description
ChocolateCount int
CollectColors TBlockColor[]
CollectCount int[]
CollectSpecial TSpecialBlock[]
ColorCount int
FTUEMap List>.Dictionary
GridData ].int[
Nut1Count int
Nut2Count int
NutInitCount int
NutMaxCount int
NutMinCount int
NutStep int
PlusInitCount int
PlusMaxCount int
PlusStartTime int
PlusStepMax int
PlusStepMin int
PortalFromMap Portal>.Dictionary
PortalToMap Portal>.Dictionary
Seed int
SpecialBlock int>.Dictionary
StarScore int[]
StepLimit int
StoneCount int
Target GameTarget,
TimeLimit int

Public Methods

Method Description
AddFlag ( int x, int y, GridFlag flag ) : void
CheckFlag ( int x, int y, GridFlag flag ) : bool
ClearFlag ( int x, int y, GridFlag flag ) : void
CopyStageData ( StageData, data ) : void
CreateStageData ( ) : StageData,
GetDoubleJellyCount ( ) : int
GetJellyCount ( ) : int
GetSingleJellyCount ( ) : int
LoadStageData ( int levelNum ) : void
SaveStageData ( int levelNum ) : void

Method Details

AddFlag() public method

public AddFlag ( int x, int y, GridFlag flag ) : void
x int
y int
flag GridFlag
return void

CheckFlag() public method

public CheckFlag ( int x, int y, GridFlag flag ) : bool
x int
y int
flag GridFlag
return bool

ClearFlag() public method

public ClearFlag ( int x, int y, GridFlag flag ) : void
x int
y int
flag GridFlag
return void

CopyStageData() public method

public CopyStageData ( StageData, data ) : void
data StageData,
return void

CreateStageData() public static method

public static CreateStageData ( ) : StageData,
return StageData,

GetDoubleJellyCount() public method

public GetDoubleJellyCount ( ) : int
return int

GetJellyCount() public method

public GetJellyCount ( ) : int
return int

GetSingleJellyCount() public method

public GetSingleJellyCount ( ) : int
return int

LoadStageData() public method

public LoadStageData ( int levelNum ) : void
levelNum int
return void

SaveStageData() public method

public SaveStageData ( int levelNum ) : void
levelNum int
return void

Property Details

ChocolateCount public property

public int ChocolateCount
return int

CollectColors public property

public TBlockColor[] CollectColors
return TBlockColor[]

CollectCount public property

public int[] CollectCount
return int[]

CollectSpecial public property

public TSpecialBlock[] CollectSpecial
return TSpecialBlock[]

ColorCount public property

public int ColorCount
return int

FTUEMap public property

public Dictionary> FTUEMap
return List>.Dictionary

GridData public property

public int[,] GridData
return ].int[

Nut1Count public property

public int Nut1Count
return int

Nut2Count public property

public int Nut2Count
return int

NutInitCount public property

public int NutInitCount
return int

NutMaxCount public property

public int NutMaxCount
return int

NutMinCount public property

public int NutMinCount
return int

NutStep public property

public int NutStep
return int

PlusInitCount public property

public int PlusInitCount
return int

PlusMaxCount public property

public int PlusMaxCount
return int

PlusStartTime public property

public int PlusStartTime
return int

PlusStepMax public property

public int PlusStepMax
return int

PlusStepMin public property

public int PlusStepMin
return int

PortalFromMap public property

public Dictionary PortalFromMap
return Portal>.Dictionary

PortalToMap public property

public Dictionary PortalToMap
return Portal>.Dictionary

Seed public property

public int Seed
return int

SpecialBlock public property

public Dictionary SpecialBlock
return int>.Dictionary

StarScore public property

public int[] StarScore
return int[]

StepLimit public property

public int StepLimit
return int

StoneCount public property

public int StoneCount
return int

Target public property

public GameTarget, Target
return GameTarget,

TimeLimit public property

public int TimeLimit
return int