C# Class PathAIController

Inheritance: AIController
Datei anzeigen Open project: mezosaurus/eae-project Class Usage Examples

Protected Properties

Property Type Description
inMaze bool
panickedMaze bool

Public Methods

Method Description
setInMaze ( bool maze ) : void
setMovingPath ( SubpathScript, movePath ) : void

Protected Methods

Method Description
GameUpdate ( ) : void
OnTriggerExit2D ( Collider2D other ) : void
alert ( ) : void
getNextPath ( ) : GameObject
panic ( ) : void

Private Methods

Method Description
Start ( ) : void

Method Details

GameUpdate() protected method

protected GameUpdate ( ) : void
return void

OnTriggerExit2D() protected method

protected OnTriggerExit2D ( Collider2D other ) : void
other UnityEngine.Collider2D
return void

alert() protected method

protected alert ( ) : void
return void

getNextPath() protected method

protected getNextPath ( ) : GameObject
return GameObject

panic() protected method

protected panic ( ) : void
return void

setInMaze() public method

public setInMaze ( bool maze ) : void
maze bool
return void

setMovingPath() public method

public setMovingPath ( SubpathScript, movePath ) : void
movePath SubpathScript,
return void

Property Details

inMaze protected_oe property

protected bool inMaze
return bool

panickedMaze protected_oe property

protected bool panickedMaze
return bool