Property | Type | Description | |
---|---|---|---|
m_HandAssetNames | List |
||
m_Music | |||
m_NbLevels | int | ||
m_NbRabbits | int | ||
m_OnSceneReadyCallback | OnSceneReady | ||
m_SceneAnchor | Transform |
Method | Description | |
---|---|---|
HandleAction ( FlowActionData, actionData ) : void | ||
LoadNextLevel ( bool firstLevel = false ) : void | ||
OpenView ( FlowViewData, viewData, FlowActionData, actionData ) : void |
Method | Description | |
---|---|---|
Awake ( ) : void |
Method | Description | |
---|---|---|
LoadHand ( int playerId, Vector2 localPosition, HandAssetNames, assetNames ) : void | ||
LoadLevelAsync ( ) : IEnumerator | ||
LoadLevelList ( ) : void | ||
LoadLevelList ( int levelId ) : void | ||
OnCameraMovementEnded ( ) : void | ||
OnGUI ( ) : void | ||
PositionNewLevel ( ) : void | ||
Start ( ) : void | ||
UnloadHands ( ) : void |
public HandleAction ( FlowActionData, actionData ) : void | ||
actionData | FlowActionData, | |
return | void |
public LoadNextLevel ( bool firstLevel = false ) : void | ||
firstLevel | bool | |
return | void |
public OpenView ( FlowViewData, viewData, FlowActionData, actionData ) : void | ||
viewData | FlowViewData, | |
actionData | FlowActionData, | |
return | void |
public OnSceneReady m_OnSceneReadyCallback | ||
return | OnSceneReady |