Property | Type | Description | |
---|---|---|---|
allyKing | AllyKing | ||
chargeBar | ChargeBar, | ||
chat | Chat, | ||
colourizeScreen | ColourizeScreen, | ||
currency | Currency, | ||
enemyKing | EnemyKing, | ||
instance | HUD_Manager, | ||
loseScreen | LoseScreen, | ||
mainSkill | MainSkill | ||
mapManager | MapManager, | ||
passiveSkill | PassiveSkill, | ||
placementRange | GameObject | ||
playerDp | PlayerDP | ||
playerProfile | PlayerProfile, | ||
shop | Shop, | ||
stamina | Stamina, | ||
statsPanel | GameObject | ||
subSkill | SubSkill | ||
timer | Text | ||
upgradeAmount | Text | ||
winScreen | WinScreen, |
Method | Description | |
---|---|---|
AddPotion ( String potionType ) : void | ||
Buy ( ) : void | ||
CheckChatAction ( ) : void | ||
CheckShopOption ( ) : void | ||
DisplayShop ( ) : void | ||
SelectItem ( int i ) : void | ||
SetAllCollidersStatus ( GameObject go, bool active ) : void | ||
StatAnimation ( ) : void | ||
UpdateAllyKingHealth ( float Dmg ) : void | ||
UpdateChat ( int team, string username, string message ) : void | ||
UpdateCurrency ( int amount ) : void | ||
UpdateEnemyKingHealth ( float Dmg ) : void | ||
UpdatePlayerHealth ( float Dmg ) : void | ||
UpgradeWeapon ( ) : void | ||
UseMainSkill ( float CoolDown ) : void | ||
UseSubSkill ( float CoolDown ) : void |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
CheckBuildingPlacement ( GameObject buildings ) : void | ||
CheckSkillStatus ( ) : void | ||
CheckStaminaStatus ( ) : void | ||
CheckValidLocation ( GameObject building ) : bool | ||
HighlightItem ( int i ) : void | ||
PlaceBuilding ( GameObject building ) : bool | ||
Rotate ( object parms ) : IEnumerator | ||
Send ( string packet ) : void | ||
Start ( ) : void | ||
UnHighlightItem ( ) : void | ||
Update ( ) : void | ||
UpdateBuildingCreationCallBack ( JSONClass data ) : void | ||
UpdateBuildingDestructionCallBack ( JSONClass data ) : void | ||
UpdateChatCallBack ( JSONClass data ) : void | ||
UpdateTimer ( ) : void |
public AddPotion ( String potionType ) : void | ||
potionType | String | |
return | void |
public SetAllCollidersStatus ( GameObject go, bool active ) : void | ||
go | GameObject | |
active | bool | |
return | void |
public UpdateAllyKingHealth ( float Dmg ) : void | ||
Dmg | float | |
return | void |
public UpdateChat ( int team, string username, string message ) : void | ||
team | int | |
username | string | |
message | string | |
return | void |
public UpdateEnemyKingHealth ( float Dmg ) : void | ||
Dmg | float | |
return | void |
public UpdatePlayerHealth ( float Dmg ) : void | ||
Dmg | float | |
return | void |
public UseMainSkill ( float CoolDown ) : void | ||
CoolDown | float | |
return | void |