C# Class FogOfWar, GoHomeOrDie

Inheritance: MonoBehaviour
Datei anzeigen Open project: hs-furtwangen/GoHomeOrDie Class Usage Examples

Public Properties

Property Type Description
CloudColor Color
HideSpeed float
HideTime float
MovSpeed float
RevInnerRadius int
RevRadius int
RevSpeed float
Revealer GameObject
TargetAlpha float
TexSize int

Public Methods

Method Description
GenerateCloudNoise ( Texture2D &tex, int noiseWidth, int noiseHeight, int seed, int scale ) : void

Private Methods

Method Description
Start ( ) : void
UniquePush ( Vector2>.Dictionary &arr, int elementToAdd, Vector2 position ) : void
UniquePush ( float>.Dictionary &arr, int elementToAdd, float time ) : void
Update ( ) : void

Method Details

GenerateCloudNoise() public method

public GenerateCloudNoise ( Texture2D &tex, int noiseWidth, int noiseHeight, int seed, int scale ) : void
tex UnityEngine.Texture2D
noiseWidth int
noiseHeight int
seed int
scale int
return void

Property Details

CloudColor public_oe property

public Color CloudColor
return Color

HideSpeed public_oe property

public float HideSpeed
return float

HideTime public_oe property

public float HideTime
return float

MovSpeed public_oe property

public float MovSpeed
return float

RevInnerRadius public_oe property

public int RevInnerRadius
return int

RevRadius public_oe property

public int RevRadius
return int

RevSpeed public_oe property

public float RevSpeed
return float

Revealer public_oe property

public GameObject Revealer
return GameObject

TargetAlpha public_oe property

public float TargetAlpha
return float

TexSize public_oe property

public int TexSize
return int