Property | Type | Description | |
---|---|---|---|
animate | bool | ||
disappear | GameObject | ||
isEnemy | bool | ||
lock2 | |||
mode | int | ||
numModes | int | ||
stalactiteTrigger | bool |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
Damage ( int damageCount ) : void |
Inflicts damage and check if the object should be destroyed
|
|
MakeLeverSound ( ) : void | ||
OnTriggerEnter2D ( |
||
Start ( ) : void | ||
Update ( ) : void |
Method | Description | |
---|---|---|
MakeSound ( |
public OnTriggerEnter2D ( |
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otherCollider | ||
return | void |