C# Class CreaturePackRenderer, CreatureDemos

Inheritance: MonoBehaviour
Datei anzeigen Open project: kestrelm/CreatureDemos Class Usage Examples

Public Properties

Property Type Description
active_animation_name string
blend_rate float
counter_clockwise bool
local_time_scale float
pack_asset CreaturePackAsset,
pack_player CreaturePackPlayer
region_offsets_z float
should_loop bool

Public Methods

Method Description
Awake ( ) : void
CreateRenderingData ( ) : void
CreaturePackRenderer ( ) : System
InitData ( ) : void
LateUpdate ( ) : void
Reset ( ) : void
Start ( ) : void
UpdateRenderingData ( ) : void
UpdateTime ( ) : void

Private Methods

Method Description
CreateRenderer ( ) : CreaturePackRenderer,
createMesh ( ) : Mesh
doSwapMesh ( ) : void

Method Details

Awake() public method

public Awake ( ) : void
return void

CreateRenderingData() public method

public CreateRenderingData ( ) : void
return void

CreaturePackRenderer() public method

public CreaturePackRenderer ( ) : System
return System

InitData() public method

public InitData ( ) : void
return void

LateUpdate() public method

public LateUpdate ( ) : void
return void

Reset() public method

public Reset ( ) : void
return void

Start() public method

public Start ( ) : void
return void

UpdateRenderingData() public method

public UpdateRenderingData ( ) : void
return void

UpdateTime() public method

public UpdateTime ( ) : void
return void

Property Details

active_animation_name public_oe property

public string active_animation_name
return string

blend_rate public_oe property

public float blend_rate
return float

counter_clockwise public_oe property

public bool counter_clockwise
return bool

local_time_scale public_oe property

public float local_time_scale
return float

pack_asset public_oe property

public CreaturePackAsset, pack_asset
return CreaturePackAsset,

pack_player public_oe property

public CreaturePackPlayer pack_player
return CreaturePackPlayer

region_offsets_z public_oe property

public float region_offsets_z
return float

should_loop public_oe property

public bool should_loop
return bool