C# Class CreateLine, oculus_data_vis

Inheritance: MonoBehaviour
Datei anzeigen Open project: renketsu0/oculus_data_vis Class Usage Examples

Public Properties

Property Type Description
Position1Candidate string
Position1Dates DateTime[]
Position2Candidate string
Position2Dates DateTime[]
Position3Candidate string
Position3Dates DateTime[]
Positions1 Vector3[]
Positions2 Vector3[]
Positions3 Vector3[]
eventRing UnityEngine.Object
pMark int
trackPiece UnityEngine.Object

Public Methods

Method Description
Start ( ) : void
Update ( ) : void
createButton ( int candNum, string candName, Color color ) : void
createLine ( int candNum, string candName ) : void

Method Details

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

createButton() public method

public createButton ( int candNum, string candName, Color color ) : void
candNum int
candName string
color Color
return void

createLine() public method

public createLine ( int candNum, string candName ) : void
candNum int
candName string
return void

Property Details

Position1Candidate public_oe property

public string Position1Candidate
return string

Position1Dates public_oe property

public DateTime[] Position1Dates
return DateTime[]

Position2Candidate public_oe property

public string Position2Candidate
return string

Position2Dates public_oe property

public DateTime[] Position2Dates
return DateTime[]

Position3Candidate public_oe property

public string Position3Candidate
return string

Position3Dates public_oe property

public DateTime[] Position3Dates
return DateTime[]

Positions1 public_oe property

public Vector3[] Positions1
return Vector3[]

Positions2 public_oe property

public Vector3[] Positions2
return Vector3[]

Positions3 public_oe property

public Vector3[] Positions3
return Vector3[]

eventRing public_oe property

public Object,UnityEngine eventRing
return UnityEngine.Object

pMark public_oe property

public int pMark
return int

trackPiece public_oe property

public Object,UnityEngine trackPiece
return UnityEngine.Object