C# Class BoltLauncher, GameProject

Datei anzeigen Open project: EECS390IndieTeam/GameProject Class Usage Examples

Public Methods

Method Description
CreateUdpPlatform ( ) : UdpKit.UdpPlatform
GetGlobalBehaviourTypes ( ) : Type>>.List
SetUdpPlatform ( UdpKit.UdpPlatform platform ) : void
Shutdown ( ) : void
StartClient ( ) : void
StartClient ( BoltConfig config ) : void
StartClient ( UdpEndPoint endpoint ) : void
StartClient ( UdpEndPoint endpoint, BoltConfig config ) : void
StartClient ( int port ) : void
StartServer ( ) : void
StartServer ( BoltConfig config ) : void
StartServer ( BoltConfig config, string scene ) : void
StartServer ( UdpEndPoint endpoint ) : void
StartServer ( UdpEndPoint endpoint, BoltConfig config ) : void
StartServer ( UdpEndPoint endpoint, BoltConfig config, string scene ) : void
StartServer ( UdpEndPoint endpoint, string scene ) : void
StartServer ( int port ) : void
StartSinglePlayer ( ) : void
StartSinglePlayer ( BoltConfig config ) : void

Private Methods

Method Description
GetSceneIndex ( string name ) : int
GetSceneName ( int index ) : string
Initialize ( BoltNetworkModes modes, UdpEndPoint endpoint, BoltConfig config ) : void
Initialize ( BoltNetworkModes modes, UdpEndPoint endpoint, BoltConfig config, string scene ) : void

Method Details

CreateUdpPlatform() public static method

public static CreateUdpPlatform ( ) : UdpKit.UdpPlatform
return UdpKit.UdpPlatform

GetGlobalBehaviourTypes() public static method

public static GetGlobalBehaviourTypes ( ) : Type>>.List
return Type>>.List

SetUdpPlatform() public static method

public static SetUdpPlatform ( UdpKit.UdpPlatform platform ) : void
platform UdpKit.UdpPlatform
return void

Shutdown() public static method

public static Shutdown ( ) : void
return void

StartClient() public static method

public static StartClient ( ) : void
return void

StartClient() public static method

public static StartClient ( BoltConfig config ) : void
config BoltConfig
return void

StartClient() public static method

public static StartClient ( UdpEndPoint endpoint ) : void
endpoint UdpEndPoint
return void

StartClient() public static method

public static StartClient ( UdpEndPoint endpoint, BoltConfig config ) : void
endpoint UdpEndPoint
config BoltConfig
return void

StartClient() public static method

public static StartClient ( int port ) : void
port int
return void

StartServer() public static method

public static StartServer ( ) : void
return void

StartServer() public static method

public static StartServer ( BoltConfig config ) : void
config BoltConfig
return void

StartServer() public static method

public static StartServer ( BoltConfig config, string scene ) : void
config BoltConfig
scene string
return void

StartServer() public static method

public static StartServer ( UdpEndPoint endpoint ) : void
endpoint UdpEndPoint
return void

StartServer() public static method

public static StartServer ( UdpEndPoint endpoint, BoltConfig config ) : void
endpoint UdpEndPoint
config BoltConfig
return void

StartServer() public static method

public static StartServer ( UdpEndPoint endpoint, BoltConfig config, string scene ) : void
endpoint UdpEndPoint
config BoltConfig
scene string
return void

StartServer() public static method

public static StartServer ( UdpEndPoint endpoint, string scene ) : void
endpoint UdpEndPoint
scene string
return void

StartServer() public static method

public static StartServer ( int port ) : void
port int
return void

StartSinglePlayer() public static method

public static StartSinglePlayer ( ) : void
return void

StartSinglePlayer() public static method

public static StartSinglePlayer ( BoltConfig config ) : void
config BoltConfig
return void