C# Class cleanCore.Offsets

Show file Open project: Vipeax/cleanLayer

Public Properties

Property Type Description
ActiveCamera uint
AspectRatio uint
CalculateThreat uint
CastSpell uint
CastingId uint
ClickToMove uint
ClientDB_GetRow uint
CorpsePosition uint
CurrentMapId uint
DescriptorOffset int
EnumVisibleObjects uint
EventVictim uint
GetAura uint
GetAuraCount uint
GetBag uint
GetCreatureType uint
GetLocalPlayerGuid uint
GetObjectByGuid uint
GetObjectLocation uint
GetObjectName uint
GetSpellCooldown uint
HasAuraBySpellId uint
Interact uint
IsClickMoving uint
IsLoading uint
LastHardwareAction uint
LuaGetTop uint
LuaLoadBuffer uint
LuaPCall uint
LuaSetTop uint
LuaState uint
LuaToBoolean uint
LuaToLString uint
LuaToNumber uint
LuaType uint
PartyArray uint
PerformanceCounter uint
SelectObject uint
SetFacing uint
ShapeshiftFormId uint
SpellBook uint
SpellCount uint
StopCTM uint
Traceline uint
UnitReaction uint
UseItem uint
WorldFrame uint

Public Methods

Method Description
Initialize ( ) : void

Method Details

Initialize() public static method

public static Initialize ( ) : void
return void

Property Details

ActiveCamera public static property

public static uint ActiveCamera
return uint

AspectRatio public static property

public static uint AspectRatio
return uint

CalculateThreat public static property

public static uint CalculateThreat
return uint

CastSpell public static property

public static uint CastSpell
return uint

CastingId public static property

public static uint CastingId
return uint

ClickToMove public static property

public static uint ClickToMove
return uint

ClientDB_GetRow public static property

public static uint ClientDB_GetRow
return uint

CorpsePosition public static property

public static uint CorpsePosition
return uint

CurrentMapId public static property

public static uint CurrentMapId
return uint

DescriptorOffset public static property

public static int DescriptorOffset
return int

EnumVisibleObjects public static property

public static uint EnumVisibleObjects
return uint

EventVictim public static property

public static uint EventVictim
return uint

GetAura public static property

public static uint GetAura
return uint

GetAuraCount public static property

public static uint GetAuraCount
return uint

GetBag public static property

public static uint GetBag
return uint

GetCreatureType public static property

public static uint GetCreatureType
return uint

GetLocalPlayerGuid public static property

public static uint GetLocalPlayerGuid
return uint

GetObjectByGuid public static property

public static uint GetObjectByGuid
return uint

GetObjectLocation public static property

public static uint GetObjectLocation
return uint

GetObjectName public static property

public static uint GetObjectName
return uint

GetSpellCooldown public static property

public static uint GetSpellCooldown
return uint

HasAuraBySpellId public static property

public static uint HasAuraBySpellId
return uint

Interact public static property

public static uint Interact
return uint

IsClickMoving public static property

public static uint IsClickMoving
return uint

IsLoading public static property

public static uint IsLoading
return uint

LastHardwareAction public static property

public static uint LastHardwareAction
return uint

LuaGetTop public static property

public static uint LuaGetTop
return uint

LuaLoadBuffer public static property

public static uint LuaLoadBuffer
return uint

LuaPCall public static property

public static uint LuaPCall
return uint

LuaSetTop public static property

public static uint LuaSetTop
return uint

LuaState public static property

public static uint LuaState
return uint

LuaToBoolean public static property

public static uint LuaToBoolean
return uint

LuaToLString public static property

public static uint LuaToLString
return uint

LuaToNumber public static property

public static uint LuaToNumber
return uint

LuaType public static property

public static uint LuaType
return uint

PartyArray public static property

public static uint PartyArray
return uint

PerformanceCounter public static property

public static uint PerformanceCounter
return uint

SelectObject public static property

public static uint SelectObject
return uint

SetFacing public static property

public static uint SetFacing
return uint

ShapeshiftFormId public static property

public static uint ShapeshiftFormId
return uint

SpellBook public static property

public static uint SpellBook
return uint

SpellCount public static property

public static uint SpellCount
return uint

StopCTM public static property

public static uint StopCTM
return uint

Traceline public static property

public static uint Traceline
return uint

UnitReaction public static property

public static uint UnitReaction
return uint

UseItem public static property

public static uint UseItem
return uint

WorldFrame public static property

public static uint WorldFrame
return uint