Method | Description | |
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Freeze ( ) : void | ||
GoToPosition ( float speed = .1f ) : System | ||
Reset ( ) : void | ||
SetOwner ( System.Entity owner ) : void | ||
Thaw ( ) : void | ||
TryCancel ( ) : bool |
Will cause the entity to stand still.
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TryExecute ( ) : bool |
.
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Update ( |
Method | Description | |
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TowardsEntityRoutine ( |
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TowardsPositionRoutine ( |
public GoToPosition ( float speed = .1f ) : System | ||
speed | float | |
return | System |
public SetOwner ( System.Entity owner ) : void | ||
owner | System.Entity | |
return | void |
public Update ( |
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gameTime | ||
return | void |